Advanced match analysis
Zapata_PE vs MayShadowFaxGG
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 3845
- Duration
- 13:13
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
Zapata_PE
Tsukuyomi · Elo 1838 +2
13:13
Match length
Defeated
MayShadowFaxGG
Gaia · Elo 1338 -2
94.7% win probability
Pre-match · Zapata_PE favored
win probability 5.3%
Key momentsIn match order
Zapata_PE
Tsukuyomi · Blue- EAPM
- 65.5
- Favorite unit
- Yumi Horse Archer 22 fielded
- Largest army
- 51
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:08
HachimanHeroic · Research start 9:29
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
MayShadowFaxGG
Gaia · Red- EAPM
- 41.5
- Favorite unit
- Katapeltes 16 fielded
- Largest army
- 29
- First expansion
- —
Age path
OceanusClassical · Est. start 3:10
RheiaHeroic · Est. start 10:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.