Replay-derived match flow, timings, and composition.

Advanced match analysis

Zapata_PE vs MayShadowFaxGG

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
3845
Duration
13:13
Patch
19.17020
Played
· 20 hours ago
Giza map preview
MapGiza
Winner
Zapata_PE Tsukuyomi · Elo 1838 +2
13:13 Match length
Defeated
MayShadowFaxGG Gaia · Elo 1338 -2
94.7% win probability Pre-match · Zapata_PE favored win probability 5.3%
Key momentsIn match order
Fastest Classical
3:53* Zapata_PE Inari Okami · estimated
First pressure
3:57 Zapata_PE Stable Japanese
Armory timing
6:48 Zapata_PE Armory
Fastest Heroic
10:25* Zapata_PE Hachiman · estimated

Zapata_PE

Tsukuyomi · Blue
Win 1838 +2
EAPM
65.5
Favorite unit
Yumi Horse Archer
22 fielded
Largest army
51
First expansion
—
Age path
Inari OkamiClassical · Research start 3:08
HachimanHeroic · Research start 9:29
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

MayShadowFaxGG

Gaia · Red
Loss 1338 -2
EAPM
41.5
Favorite unit
Katapeltes
16 fielded
Largest army
29
First expansion
—
Age path
OceanusClassical · Est. start 3:10
RheiaHeroic · Est. start 10:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zapata_PE

Army · 51

Units

Yumi Horse Archer22
Naginata Rider11
Yari Spearman10
Bushi5
Daimyo1
Kitsune1
Tengu1
Buildings 8 types
House17
Watermill7
Shrine Japanese3
Stable Japanese3
Mining Camp Japanese2
Armory1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

MayShadowFaxGG

Army · 29

Units

Katapeltes16
Oracle11
Caladria2
Buildings 6 types
Farm4
Counter Barracks3
Manor3
Temple2
Armory1
Economic Guild1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1