Advanced match analysis
Edy Bronks vs FADINHA ❤
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 3484
- Duration
- 21:54
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
Edy Bronks
Isis · Elo 1077 +13
21:54
Match length
Defeated
FADINHA ❤
Gaia · Elo 974 -13
64.4% win probability
Pre-match · Edy Bronks favored
win probability 35.6%
Key momentsIn match order
Edy Bronks
Isis · Blue- EAPM
- 30.9
- Favorite unit
- Spearman 33 fielded
- Largest army
- 110
- First expansion
- 6:06
Age path
AnubisClassical · Est. start 3:54
NephthysHeroic · Est. start 12:44
ThothMythic · Est. start 17:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom6 expansion build events
Heavy walling8 wall build events
Market economy300 total resource volume
Large army production110 military units
No post-game awards
FADINHA ❤
Gaia · Pink- EAPM
- 21.5
- Favorite unit
- Contarius 90 fielded
- Largest army
- 193
- First expansion
- 4:52
Age path
LetoClassical · Est. start 4:20
TheiaHeroic · Est. start 12:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Large army production193 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Edy Bronks
Bought
No buys
Sold
Total player market volume300
FADINHA ❤
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.