Replay-derived match flow, timings, and composition.

Advanced match analysis

Edy Bronks vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
3484
Duration
21:54
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Edy Bronks Isis · Elo 1077 +13
21:54 Match length
Defeated
FADINHA ❤ Gaia · Elo 974 -13
64.4% win probability Pre-match · Edy Bronks favored win probability 35.6%
Key momentsIn match order
First extra TC
4:52 FADINHA ❤ Town Center
Fastest Classical
4:54* Edy Bronks Anubis · estimated
First pressure
5:46 FADINHA ❤ Military Barracks
Armory timing
11:09 FADINHA ❤ Armory
Market timing
13:39 Edy Bronks Market
Fastest Heroic
13:59* Edy Bronks Nephthys · estimated
Fortress timing
14:04 Edy Bronks Migdol Stronghold
Fastest Mythic
19:29* Edy Bronks Thoth · estimated

Edy Bronks

Isis · Blue
Win 1077 +13
EAPM
30.9
Favorite unit
Spearman
33 fielded
Largest army
110
First expansion
6:06
Age path
AnubisClassical · Est. start 3:54
NephthysHeroic · Est. start 12:44
ThothMythic · Est. start 17:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom6 expansion build events
Heavy walling8 wall build events
Market economy300 total resource volume
Large army production110 military units
No post-game awards

FADINHA ❤

Gaia · Pink
Loss 974 -13
EAPM
21.5
Favorite unit
Contarius
90 fielded
Largest army
193
First expansion
4:52
Age path
LetoClassical · Est. start 4:20
TheiaHeroic · Est. start 12:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Large army production193 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Edy Bronks

Bought

No buys

Sold

Food300
Total player market volume300

FADINHA ❤

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Edy Bronks

Army · 110

Units

Spearman33
Slinger20
Camel Rider14
Chariot Archer10
War Elephant10
Axeman9
Siege Tower8
Anubite3
Catapult2
Phoenix1
Buildings 18 types
Farm25
Obelisk23
House22
Barracks14
Mining Camp12
Wall8
Town Center6
Granary5
Migdol Stronghold5
Siege Works3
Lumber Camp2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Plague Of Serpents2
Ancestors1
Meteor1
Prosperity1

FADINHA ❤

Army · 193

Units

Contarius90
Katapeltes40
Dryad20
Turma18
Arcus10
Murmillo8
Oracle4
Cheiroballista3
Buildings 10 types
Farm17
Wall13
Military Barracks12
Manor11
Counter Barracks5
Town Center4
Palace2
Armory1
Economic Guild1
Temple1
God powers 8 invoked
Spider Lair4
Hesperides Tree3
Gaia Forest1