Advanced match analysis
esigillito vs aStarboii
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 25106
- Duration
- 1:02:04
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
esigillito
Tsukuyomi · Elo 697 +22
1:02:04
Match length
Defeated
aStarboii
Shennong · Elo 780 -22
38.3% win probability
Pre-match · aStarboii favored · Upset
win probability 61.7%
Key momentsIn match order
esigillito
Tsukuyomi · Blue- EAPM
- 27.0
- Favorite unit
- Yari Spearman 107 fielded
- Largest army
- 450
- First expansion
- 16:12
Age path
Ame No UzumeClassical · Research start 5:57
FujinHeroic · Research start 16:06
WatatsumiMythic · Research start 24:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling33 wall build events
Market economy4,400 total resource volume
Large army production450 military units
No post-game awards
aStarboii
Shennong · Red- EAPM
- 40.0
- Favorite unit
- Dao Swordsman 264 fielded
- Largest army
- 738
- First expansion
- 6:09
Age path
ChiyouClassical · Research start 4:52
RushouHeroic · Research start 7:28
ZhurongMythic · Research start 17:58
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Water commitment2 dock build events
Market economy6,300 total resource volume
Large army production738 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,700 total volume›
esigillito
Bought
Sold
Total player market volume4,400
aStarboii
Bought
Sold
Total player market volume6,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
esigillito
Army · 450Units
Buildings ›15 types
God powers ›8 invoked
aStarboii
Army · 738Units
Buildings ›14 types
God powers ›13 invoked
Blazing Prairie3