Replay-derived match flow, timings, and composition.

Advanced match analysis

c.s.sasikumar4 vs SlySoda6164

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
30282
Duration
24:01
Patch
19.17020
Played
· 1 day ago
Mount Olympus map preview
MapMount Olympus
Winner
c.s.sasikumar4 Loki · Elo 750 +11
24:01 Match length
Defeated
SlySoda6164 Hades · Elo 620 -11
67.9% win probability Pre-match · c.s.sasikumar4 favored win probability 32.1%
Key momentsIn match order
First pressure
3:39 c.s.sasikumar4 Hersir trained
Fastest Classical
4:09* SlySoda6164 Athena · estimated
First extra TC
6:46 c.s.sasikumar4 Town Center
Armory timing
8:22 c.s.sasikumar4 Armory
Fastest Heroic
16:27* c.s.sasikumar4 Njord · estimated
Fortress timing
16:28 c.s.sasikumar4 Hill Fort

c.s.sasikumar4

Loki · Blue
Win 750 +11
EAPM
26.7
Favorite unit
Hirdman
27 fielded
Largest army
125
First expansion
6:46
Age path
HeimdallClassical · Research start 3:20
NjordHeroic · Research start 15:12
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production125 military units
No post-game awards

SlySoda6164

Hades · Red
Loss 620 -11
EAPM
21.4
Favorite unit
Hoplite
58 fielded
Largest army
103
First expansion
11:39
Age path
AthenaClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c.s.sasikumar4

Army · 125

Units

Hirdman27
Raiding Cavalry27
Throwing Axeman22
Hersir20
Godi15
Huskarl10
Berserk3
Portable Ram1
Buildings 9 types
House26
Farm23
Great Hall8
Ox Cart Building8
Longhouse6
Town Center3
Armory2
Hill Fort2
Temple2
God powers 3 invoked
Walking Woods3

SlySoda6164

Army · 103

Units

Hoplite58
Toxotes32
Minotaur9
Achilles2
Ajax2
Buildings 9 types
Farm22
House14
Granary10
Storehouse7
Military Academy4
Archery Range3
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1