Replay-derived match flow, timings, and composition.

Advanced match analysis

KeadRei vs VoicedAgate4773

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
31566
Duration
20:12
Patch
19.17020
Played
· 20 hours ago
Steppe map preview
MapSteppe
Winner
KeadRei Hades · Elo 1192 +9
20:12 Match length
Defeated
VoicedAgate4773 Poseidon · Elo 1014 -9
73.6% win probability Pre-match · KeadRei favored win probability 26.4%
Key momentsIn match order
First pressure
3:51 KeadRei Military Academy
Fastest Classical
4:01* VoicedAgate4773 Hermes · estimated
Armory timing
6:52 VoicedAgate4773 Armory
First extra TC
7:22 KeadRei Town Center
Fastest Heroic
13:07* VoicedAgate4773 Dionysus · estimated
Fortress timing
13:15 KeadRei Fortress
Market timing
17:27 KeadRei Market

KeadRei

Hades · Blue
Win 1192 +9
EAPM
34.0
Favorite unit
Hoplite
46 fielded
Largest army
96
First expansion
7:22
Age path
AresClassical · Est. start 3:08
ApolloHeroic · Est. start 12:59
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production96 military units
No post-game awards

VoicedAgate4773

Poseidon · Red
Loss 1014 -9
EAPM
32.5
Favorite unit
Hoplite
56 fielded
Largest army
100
First expansion
11:03
Age path
HermesClassical · Research start 3:01
DionysusHeroic · Research start 11:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Large army production100 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KeadRei

Army · 96

Units

Hoplite46
Toxotes28
Petrobolos6
Cyclops5
Ajax4
Manticore3
Achilles2
Chiron1
Peltast1
Buildings 12 types
Farm33
House18
Storehouse7
Wall6
Granary5
Archery Range4
Military Academy4
Fortress3
Temple2
Town Center2
Armory1
Market1
God powers 1 invoked
Sentinel1

VoicedAgate4773

Army · 100

Units

Hoplite56
Centaur16
Hypaspist12
Hippeus11
Atalanta2
Hippolyta1
Prodromos1
Theseus1
Buildings 11 types
House21
Military Academy12
Wall12
Storehouse7
Armory3
Farm3
Stable3
Granary2
Fortress1
Temple1
Town Center1
God powers 3 invoked
Lure2
Cease Fire1