Replay-derived match flow, timings, and composition.

Advanced match analysis

REVOFEV! + Lucere vs Saaa + Pardazs

Queue
Ranked 2v2 Supremacy
Map
Mirage
Map Seed
20656
Duration
7:50
Patch
19.17020
Played
· 20 hours ago
Mirage map preview
MapMirage
Victory Team Elo 1769
REVOFEV! Zeus · Elo 1666 +4
Lucere Thor · Elo 1872 +2
7:50 Match length
Defeat Team Elo 1378
<color 1,0,1>Saaa Hades · Elo 1313 -2
Pardazs Nuwa · Elo 1444 -4
90.5% win probability Pre-match · REVOFEV! + Lucere favored win probability 9.5%
Key momentsIn match order
First pressure
4:26 Lucere Hersir trained
Fastest Classical
4:46* Pardazs Houtu · estimated
Market timing
5:24 <color 1,0,1>Saaa Market

REVOFEV!

Zeus · Blue · Team 1
Win 1666 +4
EAPM
56.5
Favorite unit
Hippeus
23 fielded
Largest army
25
First expansion
—
Age path
AthenaClassical · Research start 3:54
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
No post-game awards

<color 1,0,1>Saaa

Hades · Purple · Team 2
Loss 1313 -2
EAPM
57.8
Favorite unit
Achilles
1 fielded
Largest army
2
First expansion
—
Age path
AresClassical · Research start 3:59
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Market economy300 total resource volume
No post-game awards

Lucere

Thor · Yellow · Team 1
Win 1872 +2
EAPM
45.8
Favorite unit
Raiding Cavalry
12 fielded
Largest army
23
First expansion
—
Age path
FreyjaClassical · Est. start 4:25
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment5 dock build events
No post-game awards

Pardazs

Nuwa · Pink · Team 2
Loss 1444 -4
EAPM
42.8
Favorite unit
Fire Archer
7 fielded
Largest army
18
First expansion
—
Age path
HoutuClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

REVOFEV!

Bought

No buys

Sold

No sells

Total player market volume0

<color 1,0,1>Saaa

Bought

Food100

Sold

Wood200
Total player market volume300

Lucere

Bought

No buys

Sold

No sells

Total player market volume0

Pardazs

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

REVOFEV!

Army · 25

Units

Hippeus23
Heracles1
Jason1
Buildings 6 types
House8
Storehouse4
Dock3
Stable3
Market1
Temple1
God powers None invoked

No god powers recorded.

<color 1,0,1>Saaa

Army · 2

Units

Achilles1
Ajax1
Buildings 6 types
House5
Dock3
Storehouse3
Archery Range2
Market1
Temple1
God powers 1 invoked
Sentinel1

Lucere

Army · 23

Units

Raiding Cavalry12
Berserk5
Hersir4
Dreki2
Buildings 6 types
House8
Dock5
Great Hall3
Ox Cart Building2
Longhouse1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

Pardazs

Army · 18

Units

Fire Archer7
Ge Halberdier4
Dao Swordsman2
Pioneer2
Dou Jian1
Lou Chuan1
Meng Chong1
Buildings 6 types
House6
Silo4
Dock2
Military Camp2
Machine Workshop1
Temple1
God powers 1 invoked
Creation1