Replay-derived match flow, timings, and composition.

Advanced match analysis

wout267 + nyucito + zmtto1 vs WaZa + GaserPrime + notcool

Queue
Ranked 3v3 Supremacy
Map
Oasis
Map Seed
30262
Duration
33:09
Patch
19.17020
Played
· 20 hours ago
Oasis map preview
MapOasis
Victory Team Elo 1032
wout267 Demeter · Elo 941 +21
nyucito Amaterasu · Elo 987 +18
zmtto1 Freyr · Elo 1168 +10
33:09 Match length
Defeat Team Elo 1006
WaZa Huitzilopochtli · Elo 1045 -18
GaserPrime Demeter · Elo 1035 -18
notcool Hades · Elo 937 -13
53.7% win probability Pre-match · wout267 + nyucito + zmtto1 favored win probability 46.3%
Key momentsIn match order
First pressure
3:15 zmtto1 Hersir trained
Fastest Classical
3:48* GaserPrime Pan · estimated
First extra TC
5:39 GaserPrime Town Center
Armory timing
6:32 zmtto1 Armory
Fastest Heroic
9:34* nyucito Hachiman · estimated
Market timing
10:12 WaZa Market
Fortress timing
12:14 zmtto1 Hill Fort
Fastest Mythic
19:06* zmtto1 Vidar · estimated

wout267

Demeter · Blue · Team 1
Win 941 +21
EAPM
33.1
Favorite unit
Toxotes
71 fielded
Largest army
283
First expansion
6:27
Age path
PanClassical · Research start 3:44
HestiaHeroic · Research start 10:01
PersephoneMythic · Research start 22:31
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Large army production283 military units
No post-game awards

WaZa

Huitzilopochtli · Red · Team 2
Loss 1045 -18
EAPM
62.9
Favorite unit
Tequihua Archer
525 fielded
Largest army
683
First expansion
21:41
Age path
MalinalxochitlClassical · Est. start 3:12
CoatlicueHeroic · Est. start 11:42
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Multi-TC boom2 expansion build events
Market economy7,100 total resource volume
Large army production683 military units
No post-game awards

nyucito

Amaterasu · Yellow · Team 1
Win 987 +18
EAPM
54.7
Favorite unit
Samurai
145 fielded
Largest army
234
First expansion
11:21
Age path
MinakatatomiClassical · Research start 3:11
HachimanHeroic · Research start 8:19
TakemikazuchiMythic · Research start 20:28
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Large army production234 military units
No post-game awards

GaserPrime

Demeter · Green · Team 2
Loss 1035 -18
EAPM
46.2
Favorite unit
Hoplite
564 fielded
Largest army
693
First expansion
5:39
Age path
PanClassical · Est. start 2:48
AphroditeHeroic · Est. start 12:38
PersephoneMythic · Research start 18:47
Opening read
2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy13,000 total resource volume
Large army production693 military units
No post-game awards

zmtto1

Freyr · Cyan · Team 1
Win 1168 +10
EAPM
33.0
Favorite unit
Throwing Axeman
87 fielded
Largest army
388
First expansion
9:50
Age path
FreyjaClassical · Research start 3:26
AegirHeroic · Research start 10:54
VidarMythic · Research start 17:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy1,700 total resource volume
Large army production388 military units
No post-game awards

notcool

Hades · Pink · Team 2
Loss 937 -13
EAPM
38.5
Favorite unit
Toxotes
314 fielded
Largest army
351
First expansion
—
Age path
AresClassical · Research start 3:12
ApolloHeroic · Research start 14:03
ArtemisMythic · Research start 28:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production351 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,800 total volume

wout267

Bought

No buys

Sold

No sells

Total player market volume0

WaZa

Bought

Food1,500
Wood2,100

Sold

Food3,500
Total player market volume7,100

nyucito

Bought

No buys

Sold

No sells

Total player market volume0

GaserPrime

Bought

Wood1,500

Sold

Food9,500
Wood2,000
Total player market volume13,000

zmtto1

Bought

Food800
Wood900

Sold

No sells

Total player market volume1,700

notcool

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

wout267

Army · 283

Units

Toxotes71
Hippeus61
Hypaspist36
Amazon Archer30
Peltast27
Hoplite20
Petrobolos14
Lykaon Villager6
Orpheus6
Iolaus5
Icarus4
Midas3
Buildings 12 types
House37
Farm24
Storehouse11
Stable9
Archery Range8
Town Center8
Fortress5
Granary5
Armory3
Market3
Military Academy2
Temple1
God powers 8 invoked
Arcadian Meadow3
Communal Hearth2
Titan Gate1
Underworld Invasion1
Wither1

WaZa

Army · 683

Units

Tequihua Archer525
Tlamanih Spearman112
Quinametzin36
Warrior Priest9
Ayotochtli1
Buildings 9 types
House75
War Hut25
Farm24
Calpulli7
Armory5
Great Temple4
Temple4
Market3
Town Center2
God powers 6 invoked
Blood Pact2
Earth Monster2
Infestation1
Volcano1

nyucito

Army · 234

Units

Samurai145
Onmyoji40
Bushi37
Shinobi5
Yumi Horse Archer4
Onna Musha2
Daimyo1
Buildings 13 types
Farm51
House41
Watermill10
Dojo8
Shrine Japanese7
Mining Camp Japanese6
Wall4
Castle3
Guardhouse3
Town Center2
Armory1
Stable Japanese1
Temple1
God powers 12 invoked
Solar Shield6
Shrine Of The Hunt3
Divine Slash2
Shogun1

GaserPrime

Army · 693

Units

Hoplite564
Hypaspist65
Hippeus35
Orpheus11
Icarus6
Iolaus6
Prodromos5
Midas1
Buildings 11 types
Farm42
House24
Storehouse11
Military Academy8
Stable8
Market6
Temple5
Fortress4
Town Center4
Granary2
Armory1
God powers 6 invoked
Curse4
Arcadian Meadow2

zmtto1

Army · 388

Units

Throwing Axeman87
Huskarl65
Jarl61
Berserk50
Godi40
Hirdman28
Hersir22
Ballista16
Raiding Cavalry10
Fafnir5
Rock Giant4
Buildings 11 types
Farm33
Sentry Tower31
House17
Longhouse12
Great Hall8
Hill Fort6
Ox Cart Building6
Town Center6
Armory3
Market3
Temple3
God powers 3 invoked
Gullinbursti1
Inferno1
Tempest1

notcool

Army · 351

Units

Toxotes314
Hoplite28
Achilles3
Ajax3
Hypaspist2
Perseus1
Buildings 8 types
Archery Range10
House10
Storehouse5
Granary2
Military Academy2
Temple2
Armory1
Fortress1
God powers 6 invoked
Sentinel3
Pestilence2
Underworld Passage1