Replay-derived match flow, timings, and composition.

Advanced match analysis

ThirtyEleven vs Mrdkoš Zlořád

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
11105
Duration
20:17
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Winner
ThirtyEleven Hades · Elo 998 +14
20:17 Match length
Defeated
Mrdkoš Zlořád Zeus · Elo 922 -14
60.8% win probability Pre-match · ThirtyEleven favored win probability 39.2%
Key momentsIn match order
Fastest Classical
4:20* ThirtyEleven Ares · estimated
First pressure
4:29 ThirtyEleven Archery Range
First extra TC
5:00 Mrdkoš Zlořád Town Center
Armory timing
9:06 Mrdkoš Zlořád Armory
Fastest Heroic
13:09* ThirtyEleven Apollo · estimated
Fortress timing
16:35 Mrdkoš Zlořád Fortress
Market timing
17:27 Mrdkoš Zlořád Market

ThirtyEleven

Hades · Blue
Win 998 +14
EAPM
20.6
Favorite unit
Hippeus
15 fielded
Largest army
43
First expansion
11:54
Age path
AresClassical · Est. start 3:20
ApolloHeroic · Est. start 11:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
No post-game awards

Mrdkoš Zlořád

Zeus · Red
Loss 922 -14
EAPM
49.0
Favorite unit
Hoplite
62 fielded
Largest army
80
First expansion
5:00
Age path
AthenaClassical · Research start 3:50
DionysusHeroic · Research start 12:48
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production80 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThirtyEleven

Army · 43

Units

Hippeus15
Toxotes14
Petrobolos5
Cyclops3
Achilles2
Ajax2
Chiron1
Manticore1
Buildings 12 types
House16
Wall15
Farm12
Granary5
Military Academy5
Storehouse4
Archery Range3
Stable2
Town Center2
Armory1
Fortress1
Temple1
God powers None invoked

No god powers recorded.

Mrdkoš Zlořád

Army · 80

Units

Hoplite62
Hippeus5
Jason5
Heracles4
Odysseus2
Petrobolos2
Buildings 12 types
Farm35
House15
Wall10
Military Academy6
Stable5
Storehouse4
Granary3
Town Center3
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1