Replay-derived match flow, timings, and composition.

Advanced match analysis

Kiber vs gartenpflege (Tiger)

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
4784
Duration
18:38
Patch
19.17020
Played
· 20 hours ago
Elysium map preview
MapElysium
Winner
Kiber Odin · Elo 2074 +1
18:38 Match length
Defeated
gartenpflege (Tiger) Hades · Elo 1511 -1
96.2% win probability Pre-match · Kiber favored win probability 3.8%
Key momentsIn match order
First pressure
1:36 Kiber Hersir trained
Fastest Classical
3:27* gartenpflege (Tiger) Ares · estimated
First extra TC
5:49 Kiber Town Center
Armory timing
8:57 gartenpflege (Tiger) Armory
Fastest Heroic
11:04* gartenpflege (Tiger) Aphrodite · estimated
Fortress timing
11:14 gartenpflege (Tiger) Fortress
Market timing
15:26 Kiber Market

Kiber

Odin · Blue
Win 2074 +1
EAPM
79.8
Favorite unit
Throwing Axeman
36 fielded
Largest army
141
First expansion
5:49
Age path
FreyjaClassical · Research start 3:12
SkadiHeroic · Est. start 14:58
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling45 wall build events
Market economy1,600 total resource volume
Large army production141 military units
No post-game awards

gartenpflege (Tiger)

Hades · Red
Loss 1511 -1
EAPM
38.1
Favorite unit
Prodromos
35 fielded
Largest army
67
First expansion
—
Age path
AresClassical · Est. start 2:27
AphroditeHeroic · Research start 9:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Kiber

Bought

Food1,400
Wood200

Sold

No sells

Total player market volume1,600

gartenpflege (Tiger)

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiber

Army · 141

Units

Throwing Axeman36
Berserk32
Jarl30
Raiding Cavalry16
Hersir15
Valkyrie12
Buildings 10 types
Wall45
House17
Ox Cart Building13
Farm11
Longhouse11
Great Hall8
Town Center4
Armory3
Market2
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

gartenpflege (Tiger)

Army · 67

Units

Prodromos35
Toxotes21
Hippeus4
Ajax2
Chiron2
Petrobolos2
Achilles1
Buildings 10 types
House12
Storehouse8
Granary6
Farm5
Fortress3
Stable3
Archery Range2
Temple2
Armory1
Market1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1