Replay-derived match flow, timings, and composition.

Advanced match analysis

ErhanTekin1991 vs H700JACDPC

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
28993
Duration
21:16
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
ErhanTekin1991 Zeus · Elo 984 -10
21:16 Match length
Winner
H700JACDPC Zeus · Elo 1150 +10
27.8% win probability Pre-match · H700JACDPC favored win probability 72.2%
Key momentsIn match order
Fastest Classical
4:08* H700JACDPC Hermes · estimated
First pressure
4:54 ErhanTekin1991 Archery Range
Market timing
7:43 ErhanTekin1991 Market
Fastest Heroic
9:53* ErhanTekin1991 Dionysus · estimated
First extra TC
9:56 ErhanTekin1991 Town Center
Fortress timing
11:50 ErhanTekin1991 Fortress
Armory timing
13:30 H700JACDPC Armory
Fastest Mythic
17:40* ErhanTekin1991 Hera · estimated

ErhanTekin1991

Zeus · Yellow
Loss 984 -10
EAPM
24.9
Favorite unit
Peltast
28 fielded
Largest army
100
First expansion
9:56
Age path
AthenaClassical · Research start 3:27
DionysusHeroic · Research start 8:38
HeraMythic · Research start 15:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,400 total resource volume
Large army production100 military units
No post-game awards

H700JACDPC

Zeus · Red
Win 1150 +10
EAPM
44.7
Favorite unit
Centaur
2 fielded
Largest army
8
First expansion
14:22
Age path
HermesClassical · Est. start 3:08
ApolloHeroic · Research start 14:05
HeraMythic · Est. start 18:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

ErhanTekin1991

Bought

Food100

Sold

Food1,100
Wood200
Total player market volume1,400

H700JACDPC

Bought

Food500
Wood200

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ErhanTekin1991

Army · 100

Units

Peltast28
Hypaspist26
Myrmidon8
Toxotes8
Hoplite6
Petrobolos6
Hydra4
Heracles3
Medusa3
Minotaur3
Bellerophon2
Jason2
Odysseus1
Buildings 11 types
House16
Farm8
Granary5
Storehouse5
Archery Range1
Armory1
Fortress1
Market1
Military Academy1
Temple1
Town Center1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1

H700JACDPC

Army · 8

Units

Centaur2
Heracles2
Jason2
Hoplite1
Odysseus1
Buildings 12 types
House18
Farm13
Storehouse9
Wall8
Archery Range4
Granary4
Military Academy4
Armory2
Fortress2
Temple2
Market1
Town Center1
God powers 4 invoked
Bolt2
Cease Fire1
Underworld Passage1