Replay-derived match flow, timings, and composition.

Advanced match analysis

Ashweight vs H700JACDPC

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
8192
Duration
15:45
Patch
19.17020
Played
· 21 hours ago
Elysium map preview
MapElysium
Winner
Ashweight Thor · Elo 1793 +1
15:45 Match length
Defeated
H700JACDPC Zeus · Elo 1123 -1
97.9% win probability Pre-match · Ashweight favored win probability 2.1%
Key momentsIn match order
Armory timing
0:12 Ashweight Dwarven Armory
First pressure
4:03 Ashweight Hersir trained
Fastest Classical
4:11* H700JACDPC Hermes · estimated
Fastest Heroic
9:08* H700JACDPC Apollo · estimated
Fortress timing
14:19 H700JACDPC Fortress

Ashweight

Thor · Blue
Win 1793 +1
EAPM
83.5
Favorite unit
Raiding Cavalry
36 fielded
Largest army
118
First expansion
—
Age path
FreyjaClassical · Research start 3:38
BragiHeroic · Research start 12:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production118 military units
No post-game awards

H700JACDPC

Zeus · Red
Loss 1123 -1
EAPM
42.5
Favorite unit
Hoplite
13 fielded
Largest army
27
First expansion
—
Age path
HermesClassical · Est. start 3:11
ApolloHeroic · Research start 7:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ashweight

Army · 118

Units

Raiding Cavalry36
Throwing Axeman23
Hersir18
Jarl17
Berserk13
Battle Boar4
Valkyrie4
Godi3
Buildings 8 types
House17
Ox Cart Building6
Longhouse5
Great Hall3
Wall2
Dwarven Armory1
Hill Fort1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

H700JACDPC

Army · 27

Units

Hoplite13
Hypaspist5
Manticore4
Heracles2
Jason2
Odysseus1
Buildings 8 types
House10
Wall7
Storehouse6
Granary4
Military Academy3
Fortress2
Armory1
Temple1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1