Replay-derived match flow, timings, and composition.

Advanced match analysis

ExAstrisScientia vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
12170
Duration
18:59
Patch
19.17020
Played
· 21 hours ago
Yellow River map preview
MapYellow River
Defeated
ExAstrisScientia Amaterasu · Elo 1207 -14
18:59 Match length
Winner
NothingtoProve Isis · Elo 1281 +14
39.5% win probability Pre-match · NothingtoProve favored win probability 60.5%
Key momentsIn match order
Fastest Classical
4:34* NothingtoProve Bast · estimated
First extra TC
5:01 ExAstrisScientia Town Center
Armory timing
5:03 NothingtoProve Armory
First pressure
5:27 NothingtoProve Barracks
Fastest Heroic
11:46* NothingtoProve Nephthys · estimated
Fortress timing
12:02 NothingtoProve Migdol Stronghold

ExAstrisScientia

Amaterasu · Blue
Loss 1207 -14
EAPM
53.5
Favorite unit
Onna Musha
14 fielded
Largest army
33
First expansion
5:01
Age path
MinakatatomiClassical · Est. start 3:45
RaijinHeroic · Est. start 12:17
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

NothingtoProve

Isis · Red
Win 1281 +14
EAPM
56.3
Favorite unit
Spearman
18 fielded
Largest army
61
First expansion
16:32
Age path
BastClassical · Research start 3:34
NephthysHeroic · Research start 10:31
ThothMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ExAstrisScientia

Army · 33

Units

Onna Musha14
Shinobi11
Samurai8
Buildings 11 types
Farm20
Dojo12
House12
Watermill9
Shrine Japanese3
Mining Camp Japanese2
Town Center2
Armory1
Castle1
Guardhouse1
Temple1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

NothingtoProve

Army · 61

Units

Spearman18
Camel Rider17
Chariot Archer15
Sphinx9
Slinger2
Buildings 14 types
House14
Obelisk13
Granary6
Mining Camp4
Lumber Camp2
Siege Works2
Armory1
Barracks1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1