Advanced match analysis
ExAstrisScientia vs NothingtoProve
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 12170
- Duration
- 18:59
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
ExAstrisScientia
Amaterasu · Elo 1207 -14
18:59
Match length
Winner
NothingtoProve
Isis · Elo 1281 +14
39.5% win probability
Pre-match · NothingtoProve favored
win probability 60.5%
Key momentsIn match order
ExAstrisScientia
Amaterasu · Blue- EAPM
- 53.5
- Favorite unit
- Onna Musha 14 fielded
- Largest army
- 33
- First expansion
- 5:01
Age path
MinakatatomiClassical · Est. start 3:45
RaijinHeroic · Est. start 12:17
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards
NothingtoProve
Isis · Red- EAPM
- 56.3
- Favorite unit
- Spearman 18 fielded
- Largest army
- 61
- First expansion
- 16:32
Age path
BastClassical · Research start 3:34
NephthysHeroic · Research start 10:31
ThothMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.