Replay-derived match flow, timings, and composition.

Advanced match analysis

fophoofd666 vs LZ_Mask

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
5809
Duration
29:59
Patch
19.17020
Played
· 21 hours ago
Steppe map preview
MapSteppe
Defeated
fophoofd666 Zeus · Elo 992 -21
29:59 Match length
Winner
LZ_Mask Thor · Elo 932 +21
58.5% win probability Pre-match · fophoofd666 favored · Upset win probability 41.5%
Key momentsIn match order
First pressure
1:40 LZ_Mask Hersir trained
Fastest Classical
3:40* fophoofd666 Athena · estimated
Armory timing
6:09 fophoofd666 Armory
First extra TC
7:54 fophoofd666 Town Center
Fastest Heroic
9:34* fophoofd666 Dionysus · estimated
Fortress timing
13:09 LZ_Mask Hill Fort
Fastest Mythic
23:07* LZ_Mask Tyr · estimated
Market timing
23:21 LZ_Mask Market

fophoofd666

Zeus · Blue
Loss 992 -21
EAPM
49.0
Favorite unit
Toxotes
90 fielded
Largest army
247
First expansion
7:54
Age path
AthenaClassical · Est. start 2:40
DionysusHeroic · Est. start 8:19
HeraMythic · Est. start 24:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Large army production247 military units
No post-game awards

LZ_Mask

Thor · Red
Win 932 +21
EAPM
33.6
Favorite unit
Berserk
61 fielded
Largest army
171
First expansion
22:33
Age path
ForsetiClassical · Est. start 3:13
SkadiHeroic · Est. start 11:02
TyrMythic · Research start 21:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production171 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fophoofd666

Army · 247

Units

Toxotes90
Hoplite78
Hypaspist29
Jason11
Hippeus10
Heracles7
Petrobolos7
Hydra5
Myrmidon3
Odysseus3
Helepolis2
Minotaur2
Buildings 13 types
Farm34
Wall28
House22
Storehouse9
Granary7
Military Academy7
Sentry Tower7
Archery Range4
Fortress4
Armory3
Stable3
Temple3
Town Center2
God powers 5 invoked
Bolt2
Bronze1
Lightning Storm1
Restoration1

LZ_Mask

Army · 171

Units

Berserk61
Huskarl28
Throwing Axeman21
Hersir12
Ballista11
Godi10
Jarl9
Portable Ram7
Frost Giant4
Fenris Wolf Brood3
Troll3
Hirdman2
Buildings 11 types
Farm28
House16
Hill Fort6
Longhouse4
Ox Cart Building4
Great Hall2
Temple2
Town Center2
Dwarven Armory1
Market1
Sentry Tower1
God powers 5 invoked
Healing Spring2
Dwarven Mine1
Fimbulwinter1
Frost1