Advanced match analysis
fophoofd666 vs LZ_Mask
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 5809
- Duration
- 29:59
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
fophoofd666
Zeus · Elo 992 -21
29:59
Match length
Winner
LZ_Mask
Thor · Elo 932 +21
58.5% win probability
Pre-match · fophoofd666 favored · Upset
win probability 41.5%
Key momentsIn match order
fophoofd666
Zeus · Blue- EAPM
- 49.0
- Favorite unit
- Toxotes 90 fielded
- Largest army
- 247
- First expansion
- 7:54
Age path
AthenaClassical · Est. start 2:40
DionysusHeroic · Est. start 8:19
HeraMythic · Est. start 24:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Large army production247 military units
No post-game awards
LZ_Mask
Thor · Red- EAPM
- 33.6
- Favorite unit
- Berserk 61 fielded
- Largest army
- 171
- First expansion
- 22:33
Age path
ForsetiClassical · Est. start 3:13
SkadiHeroic · Est. start 11:02
TyrMythic · Research start 21:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production171 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.