Replay-derived match flow, timings, and composition.

Advanced match analysis

Harfangueran vs Caspel

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
19423
Duration
56:42
Patch
19.17020
Played
· 21 hours ago
Tundra map preview
MapTundra
Winner
Harfangueran Odin · Elo 1315 +18
56:42 Match length
Defeated
Caspel Quetzalcoatl · Elo 1324 -18
48.7% win probability Pre-match · Caspel favored · Upset win probability 51.3%
Key momentsIn match order
First pressure
2:44 Harfangueran Hersir trained
Fastest Classical
3:33* Harfangueran Freyja · estimated
Armory timing
8:46 Caspel Armory
Market timing
10:01 Caspel Market
Fastest Heroic
11:31* Caspel Coyolxauhqui · estimated
First extra TC
11:40 Harfangueran Town Center
Fortress timing
19:43 Harfangueran Hill Fort
Fastest Mythic
27:32* Harfangueran Baldr · estimated

Harfangueran

Odin · Blue
Win 1315 +18
EAPM
57.8
Favorite unit
Jarl
136 fielded
Largest army
592
First expansion
11:40
Age path
FreyjaClassical · Research start 2:33
SkadiHeroic · Research start 17:04
BaldrMythic · Research start 25:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Heavy walling15 wall build events
Market economy3,300 total resource volume
Large army production592 military units
No post-game awards

Caspel

Quetzalcoatl · Red
Loss 1324 -18
EAPM
64.7
Favorite unit
Shorn One
292 fielded
Largest army
697
First expansion
23:25
Age path
PatecatlClassical · Est. start 4:00
CoyolxauhquiHeroic · Est. start 10:16
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling39 wall build events
Market economy17,800 total resource volume
Large army production697 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,100 total volume

Harfangueran

Bought

No buys

Sold

Food600
Wood2,700
Total player market volume3,300

Caspel

Bought

Food400
Wood600

Sold

Food9,700
Wood7,100
Total player market volume17,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harfangueran

Army · 592

Units

Jarl136
Throwing Axeman132
Raiding Cavalry65
Huskarl63
Hersir62
Berserk44
Ballista30
Fire Giant25
Valkyrie23
Godi7
Portable Ram3
Frost Giant2
Buildings 12 types
Farm58
House23
Hill Fort20
Wall15
Great Hall9
Longhouse9
Town Center9
Temple6
Ox Cart Building5
Market3
Armory2
Village Center1
God powers 6 invoked
Ragnarok2
Forest Fire1
Frost1
Great Hunt1
Titan Gate1

Caspel

Army · 697

Units

Shorn One292
Jaguar Rider148
Warrior Priest73
Otontin71
Tequihua Archer51
Tlamanih Spearman39
Tzitzimitl10
Quinametzin6
Ahuizotl5
Centzon Totochtin2
Buildings 10 types
Farm80
Wall39
Calpulli28
Great Temple19
House16
War Hut8
Market7
Temple6
Town Center2
Armory1
God powers 7 invoked
Monolith Of Tlaloc2
Starfall2
Agave Bloom1
Tailwind1
Titan Gate1