Replay-derived match flow, timings, and composition.

Advanced match analysis

⚡︎ FAVOUR MAXXING vs RaRaRasputin

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
1723
Duration
16:32
Patch
19.17020
Played
· 21 hours ago
Marsh map preview
MapMarsh
Defeated
⚡︎ FAVOUR MAXXING Susanoo · Elo 1460 -1
16:32 Match length
Winner
RaRaRasputin Ra · Elo 1987 +1
4.6% win probability Pre-match · RaRaRasputin favored win probability 95.4%
Key momentsIn match order
Fastest Classical
4:10* RaRaRasputin Bast · estimated
First extra TC
4:52 ⚡︎ FAVOUR MAXXING Town Center
First pressure
6:18 RaRaRasputin Barracks
Armory timing
6:20 RaRaRasputin Armory
Market timing
6:21 RaRaRasputin Market
Fastest Heroic
10:11* RaRaRasputin Sobek · estimated
Fortress timing
10:20 RaRaRasputin Migdol Stronghold
Fastest Mythic
16:02* RaRaRasputin Osiris · estimated

⚡︎ FAVOUR MAXXING

Susanoo · Blue
Loss 1460 -1
EAPM
72.4
Favorite unit
Yumi Horse Archer
29 fielded
Largest army
106
First expansion
4:52
Age path
MinakatatomiClassical · Research start 3:28
FujinHeroic · Est. start 12:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Large army production106 military units
No post-game awards

RaRaRasputin

Ra · Red
Win 1987 +1
EAPM
73.8
Favorite unit
Camel Rider
37 fielded
Largest army
62
First expansion
5:35
Age path
BastClassical · Est. start 3:10
SobekHeroic · Research start 8:56
OsirisMythic · Est. start 14:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

⚡︎ FAVOUR MAXXING

Army · 106

Units

Yumi Horse Archer29
Naginata Rider25
Yari Spearman25
Bushi19
Kitsune5
Yumi Archer2
Daimyo1
Buildings 11 types
House27
Wall15
Watermill11
Guardhouse5
Mining Camp Japanese4
Stable Japanese4
Shrine Japanese3
Armory1
Market1
Temple1
Town Center1
God powers 5 invoked
Kusanagi4
Shrine Of The Hunt1

RaRaRasputin

Army · 62

Units

Camel Rider37
Axeman13
Siege Tower4
Slinger4
Spearman2
Sphinx2
Buildings 17 types
Farm25
House18
Obelisk14
Granary7
Mining Camp6
Wall5
Barracks4
Lumber Camp2
Migdol Stronghold2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm1
Rain1