Advanced match analysis
⚡︎ FAVOUR MAXXING vs RaRaRasputin
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 1723
- Duration
- 16:32
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
⚡︎ FAVOUR MAXXING
Susanoo · Elo 1460 -1
16:32
Match length
Winner
RaRaRasputin
Ra · Elo 1987 +1
4.6% win probability
Pre-match · RaRaRasputin favored
win probability 95.4%
Key momentsIn match order
⚡︎ FAVOUR MAXXING
Susanoo · Blue- EAPM
- 72.4
- Favorite unit
- Yumi Horse Archer 29 fielded
- Largest army
- 106
- First expansion
- 4:52
Age path
MinakatatomiClassical · Research start 3:28
FujinHeroic · Est. start 12:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Large army production106 military units
No post-game awards
RaRaRasputin
Ra · Red- EAPM
- 73.8
- Favorite unit
- Camel Rider 37 fielded
- Largest army
- 62
- First expansion
- 5:35
Age path
BastClassical · Est. start 3:10
SobekHeroic · Research start 8:56
OsirisMythic · Est. start 14:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.