Replay-derived match flow, timings, and composition.

Advanced match analysis

Howdey vs dumar100

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
17255
Duration
17:01
Patch
19.17020
Played
· 21 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Howdey Isis · Elo 1096 -6
17:01 Match length
Winner
dumar100 Quetzalcoatl · Elo 1348 +6
19.0% win probability Pre-match · dumar100 favored win probability 81.0%
Key momentsIn match order
First pressure
4:22 dumar100 Warrior Priest trained
Fastest Classical
4:23* Howdey Bast · estimated
First extra TC
5:32 Howdey Town Center
Armory timing
6:23 dumar100 Armory
Fastest Heroic
9:15* dumar100 Coyolxauhqui · estimated
Fortress timing
10:17 Howdey Migdol Stronghold
Fastest Mythic
15:50* Howdey Thoth · estimated

Howdey

Isis · Blue
Loss 1096 -6
EAPM
28.8
Favorite unit
Camel Rider
42 fielded
Largest army
70
First expansion
5:32
Age path
BastClassical · Est. start 3:23
NephthysHeroic · Est. start 8:48
ThothMythic · Est. start 13:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

dumar100

Quetzalcoatl · Red
Win 1348 +6
EAPM
26.8
Favorite unit
Eagle Warrior
42 fielded
Largest army
64
First expansion
10:51
Age path
PatecatlClassical · Est. start 4:36
CoyolxauhquiHeroic · Research start 8:00
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Howdey

Army · 70

Units

Camel Rider42
Chariot Archer21
Sphinx4
Siege Tower3
Buildings 14 types
House17
Farm9
Granary6
Mining Camp4
Obelisk4
Armory3
Lumber Camp2
Siege Works2
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

dumar100

Army · 64

Units

Eagle Warrior42
Warrior Priest13
Otontin9
Buildings 7 types
House16
Nobles Hut8
Calpulli7
Armory1
Great Temple1
Temple1
Town Center1
God powers 1 invoked
Starfall1