Replay-derived match flow, timings, and composition.

Advanced match analysis

0000000 vs PΛNDORΛ

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
3212
Duration
12:24
Patch
19.17020
Played
· 21 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
0000000 Zeus · Elo 1587 +18
12:24 Match length
Defeated
PΛNDORΛ Hades · Elo 1590 -18
49.6% win probability Pre-match · PΛNDORΛ favored · Upset win probability 50.4%
Key momentsIn match order
Fastest Classical
4:02* 0000000 Hermes · estimated
First pressure
4:09 0000000 Stable
Armory timing
5:40 PΛNDORΛ Armory
Fastest Heroic
9:10* PΛNDORΛ Aphrodite · estimated
Fortress timing
10:16 PΛNDORΛ Fortress

0000000

Zeus · Blue
Win 1587 +18
EAPM
58.7
Favorite unit
Hippeus
15 fielded
Largest army
35
First expansion
—
Age path
HermesClassical · Research start 3:02
DionysusHeroic · Est. start 10:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

PΛNDORΛ

Hades · Red
Loss 1590 -18
EAPM
46.3
Favorite unit
Hoplite
10 fielded
Largest army
23
First expansion
—
Age path
AthenaClassical · Research start 3:36
AphroditeHeroic · Research start 7:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

0000000

Army · 35

Units

Hippeus15
Centaur7
Hypaspist5
Heracles2
Hydra2
Jason2
Hoplite1
Odysseus1
Buildings 7 types
House9
Granary3
Stable2
Storehouse2
Armory1
Military Academy1
Temple1
God powers 2 invoked
Bolt1
Bronze1

PΛNDORΛ

Army · 23

Units

Hoplite10
Minotaur5
Petrobolos4
Achilles2
Ajax1
Chiron1
Buildings 8 types
House9
Storehouse3
Wall3
Granary2
Armory1
Fortress1
Military Academy1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1