Replay-derived match flow, timings, and composition.

Advanced match analysis

DARK HORSE#2118 + Pardazs vs reijoe. + [RD] dikkehork

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
6881
Duration
18:34
Patch
19.17020
Played
· 21 hours ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 1317
DARK HORSE#2118 Gaia · Elo 1220 +19
Pardazs Nuwa · Elo 1414 +10
18:34 Match length
Defeat Team Elo 1255
reijoe. Thor · Elo 1293 -16
[RD] dikkehork Zeus · Elo 1217 -13
58.8% win probability Pre-match · DARK HORSE#2118 + Pardazs favored win probability 41.2%
Key momentsIn match order
First pressure
1:38 reijoe. Hersir trained
Fastest Classical
2:57* reijoe. Freyja · estimated
First extra TC
3:57 Pardazs Town Center
Armory timing
5:54 reijoe. Dwarven Armory
Fastest Heroic
8:39* reijoe. Skadi · estimated
Market timing
10:19 Pardazs Market
Fortress timing
14:11 reijoe. Hill Fort

DARK HORSE#2118

Gaia · Blue · Team 1
Win 1220 +19
EAPM
34.4
Favorite unit
Arcus
25 fielded
Largest army
75
First expansion
4:46
Age path
OceanusClassical · Research start 3:32
RheiaHeroic · Est. start 12:28
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

reijoe.

Thor · Red · Team 2
Loss 1293 -16
EAPM
59.0
Favorite unit
Throwing Axeman
34 fielded
Largest army
88
First expansion
9:50
Age path
FreyjaClassical · Est. start 1:57
SkadiHeroic · Est. start 7:24
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy1,900 total resource volume
Large army production88 military units
No post-game awards

Pardazs

Nuwa · Yellow · Team 1
Win 1414 +10
EAPM
48.9
Favorite unit
Fire Archer
41 fielded
Largest army
113
First expansion
3:57
Age path
HoutuClassical · Research start 2:42
GoumangHeroic · Est. start 11:48
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy200 total resource volume
Large army production113 military units
No post-game awards

[RD] dikkehork

Zeus · Green · Team 2
Loss 1217 -13
EAPM
65.3
Favorite unit
Toxotes
38 fielded
Largest army
96
First expansion
9:40
Age path
AthenaClassical · Research start 3:04
ApolloHeroic · Est. start 11:27
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling23 wall build events
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

DARK HORSE#2118

Bought

No buys

Sold

No sells

Total player market volume0

reijoe.

Bought

Wood200

Sold

Food1,700
Total player market volume1,900

Pardazs

Bought

Wood200

Sold

No sells

Total player market volume200

[RD] dikkehork

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DARK HORSE#2118

Army · 75

Units

Arcus25
Contarius25
Murmillo9
Caladria5
Oracle4
Behemoth3
Turma3
Cheiroballista1
Buildings 9 types
Farm60
Military Barracks12
Manor8
Economic Guild2
Town Center2
Armory1
Counter Barracks1
Palace1
Temple1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1

reijoe.

Army · 88

Units

Throwing Axeman34
Berserk23
Raiding Cavalry16
Hersir6
Portable Ram4
Hirdman3
Godi2
Buildings 12 types
House40
Farm22
Wall15
Longhouse4
Ox Cart Building3
Great Hall2
Temple2
Dwarven Armory1
Hill Fort1
Market1
Sentry Tower1
Town Center1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Pardazs

Army · 113

Units

Fire Archer41
Ge Halberdier19
Dao Swordsman13
White Horse Cavalry10
Tiger Cavalry8
Pioneer7
Wuzu Javelineer6
Siege Crossbow3
Axe Cart2
Sage2
Jiang Zi Ya1
Li Jing1
Buildings 11 types
Farm32
House23
Silo12
Baolei3
Machine Workshop3
Market3
Military Camp3
Town Center2
Armory1
Imperial Academy1
Temple1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

[RD] dikkehork

Army · 96

Units

Toxotes38
Hoplite24
Hypaspist15
Hippeus5
Minotaur4
Peltast4
Jason2
Prodromos2
Heracles1
Odysseus1
Buildings 11 types
Wall23
House18
Storehouse9
Military Academy5
Granary4
Town Center4
Archery Range2
Armory1
Fortress1
Stable1
Temple1
God powers 5 invoked
Underworld Passage3
Bolt1
Restoration1