Advanced match analysis
DARK HORSE#2118 + Pardazs vs reijoe. + [RD] dikkehork
- Queue
- Ranked 2v2 Supremacy
- Map
- Nile Shallows
- Map Seed
- 6881
- Duration
- 18:34
- Patch
- 19.17020
- Played
- · 21 hours ago
Victory
Team Elo 1317
DARK HORSE#2118
Gaia · Elo 1220 +19
Pardazs
Nuwa · Elo 1414 +10
18:34
Match length
Defeat
Team Elo 1255
reijoe.
Thor · Elo 1293 -16
[RD] dikkehork
Zeus · Elo 1217 -13
58.8% win probability
Pre-match · DARK HORSE#2118 + Pardazs favored
win probability 41.2%
Key momentsIn match order
DARK HORSE#2118
Gaia · Blue · Team 1- EAPM
- 34.4
- Favorite unit
- Arcus 25 fielded
- Largest army
- 75
- First expansion
- 4:46
Age path
OceanusClassical · Research start 3:32
RheiaHeroic · Est. start 12:28
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards
reijoe.
Thor · Red · Team 2- EAPM
- 59.0
- Favorite unit
- Throwing Axeman 34 fielded
- Largest army
- 88
- First expansion
- 9:50
Age path
FreyjaClassical · Est. start 1:57
SkadiHeroic · Est. start 7:24
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy1,900 total resource volume
Large army production88 military units
No post-game awards
Pardazs
Nuwa · Yellow · Team 1- EAPM
- 48.9
- Favorite unit
- Fire Archer 41 fielded
- Largest army
- 113
- First expansion
- 3:57
Age path
HoutuClassical · Research start 2:42
GoumangHeroic · Est. start 11:48
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy200 total resource volume
Large army production113 military units
No post-game awards
[RD] dikkehork
Zeus · Green · Team 2- EAPM
- 65.3
- Favorite unit
- Toxotes 38 fielded
- Largest army
- 96
- First expansion
- 9:40
Age path
AthenaClassical · Research start 3:04
ApolloHeroic · Est. start 11:27
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling23 wall build events
Large army production96 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
DARK HORSE#2118
Bought
No buys
Sold
No sells
Total player market volume0
reijoe.
Bought
Sold
Total player market volume1,900
Pardazs
Bought
Sold
No sells
Total player market volume200
[RD] dikkehork
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.