Replay-derived match flow, timings, and composition.

Advanced match analysis

Mat vs Mr. Wilson

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
2586
Duration
12:35
Patch
19.17020
Played
· 21 hours ago
Savannah map preview
MapSavannah
Defeated
Mat Zeus · Elo 957 -21
12:35 Match length
Winner
Mr. Wilson Poseidon · Elo 884 +21
60.4% win probability Pre-match · Mat favored · Upset win probability 39.6%
Key momentsIn match order
Fastest Classical
3:54* Mr. Wilson Hermes · estimated
First pressure
4:07 Mr. Wilson Stable
First extra TC
5:58 Mat Town Center
Armory timing
6:21 Mr. Wilson Armory

Mat

Zeus · Blue
Loss 957 -21
EAPM
25.7
Favorite unit
Hoplite
10 fielded
Largest army
16
First expansion
5:58
Age path
HermesClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Mr. Wilson

Poseidon · Red
Win 884 +21
EAPM
39.3
Favorite unit
Hippeus
25 fielded
Largest army
33
First expansion
10:56
Age path
HermesClassical · Est. start 2:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mat

Army · 16

Units

Hoplite10
Jason3
Heracles2
Centaur1
Buildings 9 types
Farm12
Wall5
House3
Archery Range2
Granary2
Military Academy2
Storehouse2
Temple1
Town Center1
God powers 1 invoked
Cease Fire1

Mr. Wilson

Army · 33

Units

Hippeus25
Centaur7
Theseus1
Buildings 9 types
Farm8
House7
Storehouse4
Archery Range3
Stable2
Armory1
Granary1
Temple1
Town Center1
God powers 1 invoked
Lure1