Replay-derived match flow, timings, and composition.

Advanced match analysis

Rax vs Adurmm

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
23542
Duration
20:07
Patch
19.17020
Played
· 21 hours ago
Anatolia map preview
MapAnatolia
Defeated
Rax Set · Elo 1232 -13
20:07 Match length
Winner
Adurmm Zeus · Elo 1317 +13
38.0% win probability Pre-match · Adurmm favored win probability 62.0%
Key momentsIn match order
First pressure
3:51 Rax Barracks
Fastest Classical
3:53* Rax Anubis · estimated
Armory timing
9:48 Rax Armory
Fastest Heroic
12:33* Rax Nephthys · estimated
First extra TC
13:25 Adurmm Town Center

Rax

Set · Blue
Loss 1232 -13
EAPM
73.1
Favorite unit
Axeman
100 fielded
Largest army
170
First expansion
—
Age path
AnubisClassical · Est. start 2:53
NephthysHeroic · Est. start 11:18
HorusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production170 military units
No post-game awards

Adurmm

Zeus · Grey
Win 1317 +13
EAPM
51.8
Favorite unit
Toxotes
99 fielded
Largest army
184
First expansion
13:25
Age path
AthenaClassical · Research start 4:27
DionysusHeroic · Est. start 17:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Water commitment6 dock build events
Large army production184 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rax

Army · 170

Units

Axeman100
Slinger58
Spearman11
Anubite1
Buildings 12 types
Farm14
House14
Barracks8
Granary7
Obelisk7
Mining Camp5
Wall3
Monument To Soldiers2
Armory1
Lumber Camp1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1

Adurmm

Army · 184

Units

Toxotes99
Hoplite80
Jason3
Heracles2
Buildings 10 types
House22
Wall11
Dock6
Military Academy6
Storehouse5
Archery Range3
Armory1
Granary1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1