Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs OHLA

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
24748
Duration
22:31
Patch
19.17020
Played
· 21 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
tanahanzo Demeter · Elo 943 -17
22:31 Match length
Winner
OHLA Gaia · Elo 965 +17
46.8% win probability Pre-match · OHLA favored win probability 53.2%
Key momentsIn match order
Fastest Classical
4:22* OHLA Oceanus · estimated
First pressure
4:25 OHLA Counter Barracks
Market timing
5:23 tanahanzo Market
First extra TC
7:54 OHLA Town Center
Fastest Heroic
10:08* tanahanzo Hestia · estimated
Armory timing
11:43 tanahanzo Armory
Fortress timing
14:50 OHLA Palace
Fastest Mythic
18:10* OHLA Atlas · estimated

tanahanzo

Demeter · Blue
Loss 943 -17
EAPM
32.0
Favorite unit
Toxotes
48 fielded
Largest army
107
First expansion
9:14
Age path
AresClassical · Est. start 3:39
HestiaHeroic · Est. start 8:53
PersephoneMythic · Est. start 18:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,300 total resource volume
Large army production107 military units
No post-game awards

OHLA

Gaia · Red
Win 965 +17
EAPM
24.0
Favorite unit
Arcus
39 fielded
Largest army
139
First expansion
7:54
Age path
OceanusClassical · Research start 3:22
TheiaHeroic · Research start 13:33
AtlasMythic · Research start 16:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy900 total resource volume
Large army production139 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

tanahanzo

Bought

Food1,200
Wood100

Sold

Food200
Wood800
Total player market volume2,300

OHLA

Bought

Food900

Sold

No sells

Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 107

Units

Toxotes48
Hoplite29
Hypaspist10
Hamadryad6
Cyclops3
Peltast3
Petrobolos3
Iolaus2
Orpheus2
Icarus1
Buildings 12 types
Farm17
House17
Storehouse8
Granary5
Military Academy5
Fortress3
Archery Range2
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Communal Hearth1
Pestilence1
Underworld Invasion1
Wither1

OHLA

Army · 139

Units

Arcus39
Fanatic30
Murmillo22
Dryad13
Turma8
Cheiroballista7
Destroyer6
Fire Siphon6
Caladria3
Argus2
Oracle2
Stymphalian Bird1
Buildings 11 types
Farm15
Wall11
Manor10
Military Barracks6
Palace4
Market2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 7 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Implode1