Advanced match analysis
tanahanzo vs OHLA
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 24748
- Duration
- 22:31
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
tanahanzo
Demeter · Elo 943 -17
22:31
Match length
Winner
OHLA
Gaia · Elo 965 +17
46.8% win probability
Pre-match · OHLA favored
win probability 53.2%
Key momentsIn match order
tanahanzo
Demeter · Blue- EAPM
- 32.0
- Favorite unit
- Toxotes 48 fielded
- Largest army
- 107
- First expansion
- 9:14
Age path
AresClassical · Est. start 3:39
HestiaHeroic · Est. start 8:53
PersephoneMythic · Est. start 18:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,300 total resource volume
Large army production107 military units
No post-game awards
OHLA
Gaia · Red- EAPM
- 24.0
- Favorite unit
- Arcus 39 fielded
- Largest army
- 139
- First expansion
- 7:54
Age path
OceanusClassical · Research start 3:22
TheiaHeroic · Research start 13:33
AtlasMythic · Research start 16:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy900 total resource volume
Large army production139 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,200 total volume›
tanahanzo
Bought
Sold
Total player market volume2,300
OHLA
Bought
Sold
No sells
Total player market volume900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.