Replay-derived match flow, timings, and composition.

Advanced match analysis

ticpon3 + Cornbread vs Pardazs + -~>Tiamat <~-

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
10763
Duration
23:12
Patch
19.17020
Played
· 23 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1290
ticpon3 Zeus · Elo 1290 +16
Cornbread Kronos · Elo 1290 +16
23:12 Match length
Defeat Team Elo 1250
Pardazs Nuwa · Elo 1353 -21
-~>Tiamat <~- Gaia · Elo 1146 -11
55.7% win probability Pre-match · ticpon3 + Cornbread favored win probability 44.3%
Key momentsIn match order
Fastest Classical
3:17* Cornbread Prometheus · estimated
First extra TC
3:50 Pardazs Town Center
First pressure
4:51 ticpon3 Military Academy
Armory timing
6:56 Cornbread Armory
Market timing
7:18 Pardazs Market
Fastest Heroic
9:41* Cornbread Rheia · estimated
Fortress timing
12:01 Cornbread Palace
Fastest Mythic
17:21* Cornbread Atlas · estimated

ticpon3

Zeus · Blue · Team 1
Win 1290 +16
EAPM
57.2
Favorite unit
Hoplite
91 fielded
Largest army
186
First expansion
12:28
Age path
AthenaClassical · Research start 3:15
DionysusHeroic · Research start 14:21
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Large army production186 military units
No post-game awards

Pardazs

Nuwa · Red · Team 2
Loss 1353 -21
EAPM
55.5
Favorite unit
Fire Archer
193 fielded
Largest army
381
First expansion
3:50
Age path
HoutuClassical · Research start 2:43
GoumangHeroic · Est. start 8:48
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,800 total resource volume
Large army production381 military units
No post-game awards

Cornbread

Kronos · Yellow · Team 1
Win 1290 +16
EAPM
55.9
Favorite unit
Fanatic
49 fielded
Largest army
175
First expansion
5:36
Age path
PrometheusClassical · Research start 2:17
RheiaHeroic · Est. start 8:26
AtlasMythic · Est. start 15:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy5,000 total resource volume
Large army production175 military units
No post-game awards

-~>Tiamat <~-

Gaia · Green · Team 2
Loss 1146 -11
EAPM
38.5
Favorite unit
Contarius
55 fielded
Largest army
228
First expansion
7:04
Age path
OceanusClassical · Est. start 4:30
TheiaHeroic · Est. start 15:31
AtlasMythic · Est. start 19:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Market economy1,200 total resource volume
Large army production228 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,000 total volume

ticpon3

Bought

No buys

Sold

No sells

Total player market volume0

Pardazs

Bought

Food1,200
Wood600

Sold

No sells

Total player market volume1,800

Cornbread

Bought

No buys

Sold

Wood5,000
Total player market volume5,000

-~>Tiamat <~-

Bought

Food1,000

Sold

Wood200
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ticpon3

Army · 186

Units

Hoplite91
Toxotes42
Hippeus21
Prodromos15
Petrobolos11
Heracles4
Jason1
Odysseus1
Buildings 13 types
House21
Farm19
Granary12
Wall9
Storehouse5
Military Academy4
Archery Range3
Stable3
Town Center3
Market2
Armory1
Fortress1
Temple1
God powers 1 invoked
Bolt1

Pardazs

Army · 381

Units

Fire Archer193
Tiger Cavalry91
White Horse Cavalry36
Dao Swordsman24
Chu Ko Nu15
Pioneer9
Sage8
Jiang Zi Ya3
Li Jing2
Buildings 12 types
Farm38
House23
Silo16
Baolei6
Machine Workshop5
Military Camp5
Wall2
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

Cornbread

Army · 175

Units

Fanatic49
Turma49
Destroyer32
Katapeltes11
Promethean11
Oracle9
Cheiroballista6
Arcus3
Contarius2
Murmillo2
Behemoth1
Buildings 11 types
Manor9
Wall8
Farm7
Counter Barracks5
Military Barracks5
Armory3
Palace3
Town Center3
Market2
Economic Guild1
Temple1
God powers 16 invoked
Valor10
Traitor3
Deconstruction2
Implode1

-~>Tiamat <~-

Army · 228

Units

Contarius55
Murmillo49
Turma41
Dryad35
Arcus15
Katapeltes12
Fanatic7
Cheiroballista6
Caladria4
Destroyer4
Buildings 12 types
Military Barracks15
Farm11
Manor11
Wall10
Economic Guild5
Counter Barracks4
Temple3
Town Center3
Palace2
Sentry Tower2
Armory1
Market1
God powers 8 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2
Implode1