Replay-derived match flow, timings, and composition.

Advanced match analysis

RaRaRasputin vs KARINA

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
3488
Duration
14:13
Patch
19.17020
Played
· 23 hours ago
Watering Hole map preview
MapWatering Hole
Winner
RaRaRasputin Ra · Elo 1980 +3
14:13 Match length
Defeated
KARINA Freyr · Elo 1548 -3
92.3% win probability Pre-match · RaRaRasputin favored win probability 7.7%
Key momentsIn match order
First pressure
2:43 KARINA Hersir trained
First extra TC
4:02 RaRaRasputin Town Center
Fastest Classical
4:14* RaRaRasputin Bast · estimated
Market timing
13:26 RaRaRasputin Market

RaRaRasputin

Ra · Blue
Win 1980 +3
EAPM
81.9
Favorite unit
Axeman
76 fielded
Largest army
150
First expansion
4:02
Age path
BastClassical · Est. start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production150 military units
No post-game awards

KARINA

Freyr · Red
Loss 1548 -3
EAPM
96.0
Favorite unit
Throwing Axeman
44 fielded
Largest army
94
First expansion
—
Age path
UllrClassical · Research start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RaRaRasputin

Army · 150

Units

Axeman76
Slinger72
Sphinx2
Buildings 11 types
House22
Barracks8
Granary6
Obelisk5
Mining Camp4
Wall3
Temple2
Lumber Camp1
Market1
Monument To Villagers1
Town Center1
God powers 1 invoked
Eclipse1

KARINA

Army · 94

Units

Throwing Axeman44
Huskarl15
Berserk14
Hersir8
Portable Ram7
Draugr6
Buildings 4 types
House9
Longhouse3
Ox Cart Building2
Temple1
God powers 1 invoked
Asgardian Bastion1