Replay-derived match flow, timings, and composition.

Advanced match analysis

luisquinto29 vs Furbi2

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
15233
Duration
10:36
Patch
19.17020
Played
· 23 hours ago
Yellow River map preview
MapYellow River
Defeated
luisquinto29 Gaia · Elo 1050 -19
10:36 Match length
Winner
Furbi2 Quetzalcoatl · Elo 1059 +59
48.7% win probability Pre-match · Furbi2 favored win probability 51.3%
Key momentsIn match order
First pressure
3:56 Furbi2 Warrior Priest trained
Fastest Classical
4:46* luisquinto29 Oceanus · estimated
First extra TC
9:05 Furbi2 Town Center

luisquinto29

Gaia · Blue
Loss 1050 -19
EAPM
25.0
Favorite unit
Murmillo
25 fielded
Largest army
32
First expansion
—
Age path
OceanusClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Furbi2

Quetzalcoatl · Red
Win 1059 +59
EAPM
65.9
Favorite unit
Ocelotl Warrior
30 fielded
Largest army
34
First expansion
9:05
Age path
PatecatlClassical · Est. start 3:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

luisquinto29

Army · 32

Units

Murmillo25
Cheiroballista6
Caladria1
Buildings 4 types
Manor3
Military Barracks3
Counter Barracks2
Temple1
God powers 2 invoked
Carnivora1
Gaia Forest1

Furbi2

Army · 34

Units

Ocelotl Warrior30
Warrior Priest4
Buildings 6 types
Calpulli7
House7
Nobles Hut5
Smoke Trap2
Temple1
Town Center1
God powers None invoked

No god powers recorded.