Replay-derived match flow, timings, and composition.

Advanced match analysis

Gauchera + Orli vs SilverPony + the-killer777635

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
16078
Duration
13:12
Patch
19.17020
Played
· 23 hours ago
Megalopolis map preview
MapMegalopolis
Victory Team Elo 1006
Gauchera Loki · Elo 1056 +11
Orli Hades · Elo 956 +17
13:12 Match length
Defeat Team Elo 920
SilverPony Nuwa · Elo 1195 -24
the-killer777635 Kronos · Elo 646 -4
62.1% win probability Pre-match · Gauchera + Orli favored win probability 37.9%
Key momentsIn match order
First pressure
4:18 Gauchera Hersir trained
Fastest Classical
4:18* Orli Athena · estimated
First extra TC
5:50 SilverPony Town Center
Armory timing
7:57 Gauchera Armory
Fastest Heroic
10:42* Gauchera Njord · estimated

Gauchera

Loki · Blue · Team 1
Win 1056 +11
EAPM
19.5
Favorite unit
Hersir
17 fielded
Largest army
54
First expansion
—
Age path
HeimdallClassical · Est. start 4:30
NjordHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

SilverPony

Nuwa · Red · Team 2
Loss 1195 -24
EAPM
44.3
Favorite unit
Fire Archer
20 fielded
Largest army
56
First expansion
5:50
Age path
HoutuClassical · Research start 4:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Orli

Hades · Yellow · Team 1
Win 956 +17
EAPM
31.9
Favorite unit
Toxotes
17 fielded
Largest army
28
First expansion
9:21
Age path
AthenaClassical · Est. start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

the-killer777635

Kronos · Green · Team 2
Loss 646 -4
EAPM
7.7
Favorite unit
Murmillo
9 fielded
Largest army
22
First expansion
—
Age path
PrometheusClassical · Research start 3:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gauchera

Army · 54

Units

Hersir17
Raiding Cavalry15
Throwing Axeman13
Godi6
Einheri2
Mountain Giant1
Buildings 6 types
House11
Armory2
Great Hall2
Longhouse2
Ox Cart Building2
Temple1
God powers 3 invoked
Spy1
Undermine1
Walking Woods1

SilverPony

Army · 56

Units

Fire Archer20
Dao Swordsman13
Wuzu Javelineer8
Ge Halberdier7
Pioneer7
Qiong Qi1
Buildings 8 types
House11
Silo8
Farm5
Armory1
Machine Workshop1
Military Camp1
Temple1
Town Center1
God powers 2 invoked
Creation1
Earth Wall1

Orli

Army · 28

Units

Toxotes17
Minotaur9
Achilles1
Ajax1
Buildings 7 types
House6
Granary5
Storehouse2
Archery Range1
Armory1
Temple1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1

the-killer777635

Army · 22

Units

Murmillo9
Katapeltes6
Promethean5
Cheiroballista2
Buildings 6 types
Manor11
Farm3
Military Barracks3
Armory1
Counter Barracks1
Temple1
God powers 2 invoked
Valor2