Replay-derived match flow, timings, and composition.

Advanced match analysis

morioka.hirokihiroki vs Mr Wrinkles

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
18502
Duration
15:29
Patch
19.17020
Played
· 23 hours ago
Elysium map preview
MapElysium
Winner
morioka.hirokihiroki Hades · Elo 878 +12
15:29 Match length
Defeated
Mr Wrinkles Odin · Elo 776 -12
64.3% win probability Pre-match · morioka.hirokihiroki favored win probability 35.7%
Key momentsIn match order
Fastest Classical
3:55* morioka.hirokihiroki Ares · estimated
First pressure
4:53 morioka.hirokihiroki Military Academy
Armory timing
6:24 morioka.hirokihiroki Armory
Fastest Heroic
9:19* morioka.hirokihiroki Apollo · estimated
Fortress timing
11:23 morioka.hirokihiroki Fortress
First extra TC
13:05 Mr Wrinkles Town Center
Fastest Mythic
14:23* morioka.hirokihiroki Artemis · estimated

morioka.hirokihiroki

Hades · Blue
Win 878 +12
EAPM
18.5
Favorite unit
Hoplite
14 fielded
Largest army
45
First expansion
—
Age path
AresClassical · Est. start 2:55
ApolloHeroic · Research start 8:04
ArtemisMythic · Est. start 12:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Mr Wrinkles

Odin · Red
Loss 776 -12
EAPM
22.3
Favorite unit
Throwing Axeman
26 fielded
Largest army
27
First expansion
13:05
Age path
FreyjaClassical · Research start 4:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

morioka.hirokihiroki

Army · 45

Units

Hoplite14
Toxotes12
Cyclops7
Hypaspist6
Achilles3
Petrobolos2
Ajax1
Buildings 9 types
House17
Military Academy6
Granary4
Farm3
Storehouse2
Archery Range1
Armory1
Fortress1
Temple1
God powers 4 invoked
Earthquake1
Pestilence1
Sentinel1
Underworld Passage1

Mr Wrinkles

Army · 27

Units

Throwing Axeman26
Hirdman1
Buildings 7 types
House16
Farm7
Longhouse3
Ox Cart Building2
Armory1
Temple1
Town Center1
God powers 1 invoked
Great Hunt1