Replay-derived match flow, timings, and composition.

Advanced match analysis

david torices vs Mat

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
2847
Duration
11:59
Patch
19.17020
Played
· 23 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
david torices Loki · Elo 1090 +15
11:59 Match length
Defeated
Mat Loki · Elo 1037 -15
57.6% win probability Pre-match · david torices favored win probability 42.4%
Key momentsIn match order
First pressure
3:01 david torices Hersir trained
Fastest Classical
4:17* Mat Forseti · estimated

david torices

Loki · Purple
Win 1090 +15
EAPM
46.3
Favorite unit
Throwing Axeman
22 fielded
Largest army
59
First expansion
—
Age path
HeimdallClassical · Est. start 3:22
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Mat

Loki · Green
Loss 1037 -15
EAPM
24.2
Favorite unit
Throwing Axeman
32 fielded
Largest army
48
First expansion
—
Age path
ForsetiClassical · Research start 3:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

david torices

Army · 59

Units

Throwing Axeman22
Hersir16
Berserk14
Raiding Cavalry4
Einheri3
Buildings 7 types
House6
Wall5
Longhouse3
Ox Cart Building3
Great Hall2
Sentry Tower2
Temple1
God powers 2 invoked
Spy1
Undermine1

Mat

Army · 48

Units

Throwing Axeman32
Hersir8
Berserk3
Raiding Cavalry3
Hirdman2
Buildings 6 types
Wall12
House10
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers 2 invoked
Healing Spring1
Spy1