Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs [KeeN]Kvothhh

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
20997
Duration
26:28
Patch
19.17020
Played
· 23 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
133Divine Hades · Elo 2170 -16
26:28 Match length
Winner
[KeeN]Kvothhh Hades · Elo 2212 +16
44.0% win probability Pre-match · [KeeN]Kvothhh favored win probability 56.0%
Key momentsIn match order
Fastest Classical
4:09* 133Divine Athena · estimated
First extra TC
4:22 [KeeN]Kvothhh Town Center
Market timing
6:22 133Divine Market
First pressure
6:42 [KeeN]Kvothhh Archery Range
Fastest Heroic
9:07* 133Divine Aphrodite · estimated
Armory timing
9:44 133Divine Armory
Fortress timing
9:51 [KeeN]Kvothhh Fortress
Fastest Mythic
12:51* [KeeN]Kvothhh Artemis · estimated

133Divine

Hades · Blue
Loss 2170 -16
EAPM
125.1
Favorite unit
Peltast
197 fielded
Largest army
357
First expansion
4:29
Age path
AthenaClassical · Est. start 3:09
AphroditeHeroic · Est. start 7:52
HephaestusMythic · Est. start 13:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Water commitment3 dock build events
Market economy2,500 total resource volume
Large army production357 military units
No post-game awards

[KeeN]Kvothhh

Hades · Red
Win 2212 +16
EAPM
62.1
Favorite unit
Toxotes
75 fielded
Largest army
203
First expansion
4:22
Age path
AresClassical · Est. start 3:13
ApolloHeroic · Est. start 9:19
ArtemisMythic · Est. start 10:51
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
Market economy2,800 total resource volume
Large army production203 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

133Divine

Bought

Food800
Wood1,200

Sold

Food300
Wood200
Total player market volume2,500

[KeeN]Kvothhh

Bought

Food800
Wood400

Sold

Wood1,600
Total player market volume2,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 357

Units

Peltast197
Hypaspist104
Hoplite19
Gastraphetoros8
Achilles7
Toxotes6
Ajax5
Chiron3
Perseus3
Petrobolos3
Helepolis2
Buildings 12 types
House27
Farm21
Storehouse17
Granary11
Archery Range6
Military Academy6
Town Center5
Armory3
Dock3
Temple3
Fortress2
Market2
God powers 5 invoked
Restoration2
Curse1
Plenty Vault1
Sentinel1

[KeeN]Kvothhh

Army · 203

Units

Toxotes75
Peltast68
Chimera22
Hoplite14
Gastraphetoros9
Achilles4
Ajax3
Perseus3
Petrobolos3
Chiron2
Buildings 12 types
House16
Archery Range10
Granary9
Storehouse9
Farm8
Fortress4
Temple3
Military Academy2
Armory1
Dock1
Market1
Town Center1
God powers 4 invoked
Earthquake2
Sentinel1
Underworld Passage1