Advanced match analysis
133Divine vs [KeeN]Kvothhh
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 20997
- Duration
- 26:28
- Patch
- 19.17020
- Played
- · 23 hours ago
Defeated
133Divine
Hades · Elo 2170 -16
26:28
Match length
Winner
[KeeN]Kvothhh
Hades · Elo 2212 +16
44.0% win probability
Pre-match · [KeeN]Kvothhh favored
win probability 56.0%
Key momentsIn match order
133Divine
Hades · Blue- EAPM
- 125.1
- Favorite unit
- Peltast 197 fielded
- Largest army
- 357
- First expansion
- 4:29
Age path
AthenaClassical · Est. start 3:09
AphroditeHeroic · Est. start 7:52
HephaestusMythic · Est. start 13:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Water commitment3 dock build events
Market economy2,500 total resource volume
Large army production357 military units
No post-game awards
[KeeN]Kvothhh
Hades · Red- EAPM
- 62.1
- Favorite unit
- Toxotes 75 fielded
- Largest army
- 203
- First expansion
- 4:22
Age path
AresClassical · Est. start 3:13
ApolloHeroic · Est. start 9:19
ArtemisMythic · Est. start 10:51
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
Market economy2,800 total resource volume
Large army production203 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,300 total volume›
133Divine
Bought
Sold
Total player market volume2,500
[KeeN]Kvothhh
Bought
Sold
Total player market volume2,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.