Replay-derived match flow, timings, and composition.

Advanced match analysis

Zync vs RyFang

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
16432
Duration
13:12
Patch
19.17020
Played
· 23 hours ago
Savannah map preview
MapSavannah
Defeated
Zync Demeter · Elo 1672 -17
13:12 Match length
Winner
RyFang Isis · Elo 1684 +17
48.3% win probability Pre-match · RyFang favored win probability 51.7%
Key momentsIn match order
Fastest Classical
4:00* Zync Pan · estimated
First extra TC
4:14 Zync Town Center
Market timing
6:05 RyFang Market
Armory timing
7:56 Zync Armory
Fastest Heroic
8:50* RyFang Nephthys · estimated
First pressure
8:52 Zync Military Academy
Fortress timing
9:07 RyFang Migdol Stronghold

Zync

Demeter · Blue
Loss 1672 -17
EAPM
62.4
Favorite unit
Peltast
28 fielded
Largest army
50
First expansion
4:14
Age path
PanClassical · Research start 3:00
HestiaHeroic · Est. start 9:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
No post-game awards

RyFang

Isis · Red
Win 1684 +17
EAPM
38.5
Favorite unit
Chariot Archer
21 fielded
Largest army
32
First expansion
5:11
Age path
BastClassical · Research start 3:54
NephthysHeroic · Est. start 7:35
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Market economy500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Zync

Bought

No buys

Sold

No sells

Total player market volume0

RyFang

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zync

Army · 50

Units

Peltast28
Hoplite16
Lykaon Villager2
Toxotes2
Iolaus1
Orpheus1
Buildings 11 types
House18
Farm15
Wall12
Storehouse7
Military Academy5
Granary4
Archery Range3
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

RyFang

Army · 32

Units

Chariot Archer21
Siege Tower8
War Elephant2
Camel Rider1
Buildings 13 types
House22
Obelisk9
Granary4
Lumber Camp2
Mining Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1