Replay-derived match flow, timings, and composition.

Advanced match analysis

duokyto + Rocky vs edgar_mave + SuperMichel

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
27088
Duration
26:34
Patch
19.17020
Played
· 23 hours ago
Giza map preview
MapGiza
Victory Team Elo 977
duokyto Amaterasu · Elo 983 +26
Rocky Gaia · Elo 971 +8
26:34 Match length
Defeat Team Elo 758
edgar_mave Kronos · Elo 759 -8
SuperMichel Quetzalcoatl · Elo 758 -8
77.9% win probability Pre-match · duokyto + Rocky favored win probability 22.1%
Key momentsIn match order
Fastest Classical
3:22* Rocky Oceanus · estimated
First pressure
3:40 SuperMichel Warrior Priest trained
Armory timing
5:20 SuperMichel Armory
First extra TC
5:44 Rocky Town Center
Market timing
7:11 Rocky Market
Fastest Heroic
7:30* SuperMichel Coyolxauhqui · estimated
Fortress timing
11:24 Rocky Palace
Fastest Mythic
17:06* SuperMichel Xolotl · estimated

duokyto

Amaterasu · Blue · Team 1
Win 983 +26
EAPM
26.6
Favorite unit
Samurai
87 fielded
Largest army
90
First expansion
7:44
Age path
Ame No UzumeClassical · Research start 2:57
RaijinHeroic · Research start 11:23
TakemikazuchiMythic · Research start 20:45
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production90 military units
No post-game awards

edgar_mave

Kronos · Green · Team 2
Loss 759 -8
EAPM
21.5
Favorite unit
Destroyer
32 fielded
Largest army
101
First expansion
7:21
Age path
PrometheusClassical · Est. start 3:36
RheiaHeroic · Est. start 13:01
AtlasMythic · Est. start 19:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy10,000 total resource volume
Large army production101 military units
No post-game awards

Rocky

Gaia · Purple · Team 1
Win 971 +8
EAPM
36.0
Favorite unit
Contarius
175 fielded
Largest army
438
First expansion
5:44
Age path
OceanusClassical · Est. start 2:22
TheiaHeroic · Est. start 8:41
HekateMythic · Est. start 19:00
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production438 military units
No post-game awards

SuperMichel

Quetzalcoatl · Mint · Team 2
Loss 758 -8
EAPM
26.4
Favorite unit
Eagle Warrior
51 fielded
Largest army
184
First expansion
9:14
Age path
PatecatlClassical · Research start 3:28
CoyolxauhquiHeroic · Research start 6:15
XolotlMythic · Research start 15:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production184 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,000 total volume

duokyto

Bought

No buys

Sold

No sells

Total player market volume0

edgar_mave

Bought

Food3,900

Sold

Wood6,100
Total player market volume10,000

Rocky

Bought

No buys

Sold

No sells

Total player market volume0

SuperMichel

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duokyto

Army · 90

Units

Samurai87
Asura2
Raiju1
Buildings 10 types
Farm35
House14
Watermill7
Dojo4
Mining Camp Japanese3
Shrine Japanese2
Town Center2
Armory1
Castle1
Temple1
God powers 2 invoked
Goshinboku1
Thunder Burst1

edgar_mave

Army · 101

Units

Destroyer32
Turma19
Katapeltes16
Arcus13
Cheiroballista8
Murmillo8
Oracle4
Contarius1
Buildings 11 types
Farm12
Manor12
Palace8
Counter Barracks5
Military Barracks5
Wall4
Armory3
Market3
Town Center3
Economic Guild1
Temple1
God powers 12 invoked
Valor7
Traitor3
Deconstruction2

Rocky

Army · 438

Units

Contarius175
Arcus130
Dryad70
Murmillo46
Destroyer15
Oracle1
Turma1
Buildings 10 types
Farm16
Military Barracks15
Manor8
Palace5
Town Center5
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 7 invoked
Carnivora2
Hesperides Tree2
Gaia Forest1
Tartarian Gate1
Titan Gate1

SuperMichel

Army · 184

Units

Eagle Warrior51
Ocelotl Warrior45
Soul Guide27
Warrior Priest27
Jaguar Rider20
Tzitzimitl6
Otontin4
Coyote Warrior2
Quinametzin2
Buildings 9 types
Farm32
House18
Calpulli13
Great Temple3
Nobles Hut3
Town Center3
Temple2
Armory1
Market1
God powers 3 invoked
Agave Bloom1
Corrupted Ground1
Starfall1