Replay-derived match flow, timings, and composition.

Advanced match analysis

eduzao vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
10395
Duration
16:14
Patch
19.17020
Played
· 23 hours ago
Yellow River map preview
MapYellow River
Winner
eduzao Huitzilopochtli · Elo 1162 +22
16:14 Match length
Defeated
nanobytesinc Isis · Elo 1256 -22
36.8% win probability Pre-match · nanobytesinc favored · Upset win probability 63.2%
Key momentsIn match order
First pressure
2:34 eduzao Warrior Priest trained
Fastest Classical
3:39* eduzao Patecatl · estimated
Armory timing
4:47 nanobytesinc Armory
First extra TC
6:34 eduzao Town Center
Fastest Heroic
7:32* nanobytesinc Sobek · estimated
Fortress timing
9:42 nanobytesinc Migdol Stronghold
Market timing
10:17 eduzao Market

eduzao

Huitzilopochtli · Blue
Win 1162 +22
EAPM
39.1
Favorite unit
Warrior Priest
22 fielded
Largest army
48
First expansion
6:34
Age path
PatecatlClassical · Est. start 2:39
ItzpapalotlHeroic · Est. start 9:29
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
No post-game awards

nanobytesinc

Isis · Grey
Loss 1256 -22
EAPM
47.3
Favorite unit
Chariot Archer
13 fielded
Largest army
21
First expansion
—
Age path
AnubisClassical · Research start 3:24
SobekHeroic · Est. start 6:17
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

eduzao

Bought

No buys

Sold

No sells

Total player market volume0

nanobytesinc

Bought

Food700

Sold

Food500
Wood1,400
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

eduzao

Army · 48

Units

Warrior Priest22
Tequihua Archer10
Ocelotl Warrior5
Quimichin Spy4
Tlamanih Spearman4
Coyote Warrior3
Buildings 12 types
House21
Farm17
Wall13
Calpulli12
Nobles Hut4
War Hut4
Temple2
Armory1
Great Temple1
Market1
Spike Trap1
Town Center1
God powers 1 invoked
Agave Bloom1

nanobytesinc

Army · 21

Units

Chariot Archer13
Camel Rider2
Petsuchos2
Siege Tower2
Anubite1
Roc1
Buildings 14 types
Farm10
House10
Obelisk8
Granary4
Mining Camp4
Lumber Camp3
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 2 invoked
Locust Swarm1
Prosperity1