Replay-derived match flow, timings, and composition.

Advanced match analysis

lemaltte vs polomanino

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
19656
Duration
21:07
Patch
19.17020
Played
· 23 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
lemaltte Fuxi · Elo 1538 -27
21:07 Match length
Winner
polomanino Odin · Elo 1305 +27
79.3% win probability Pre-match · lemaltte favored · Upset win probability 20.7%
Key momentsIn match order
First pressure
3:39 polomanino Hersir trained
Fastest Classical
4:17* polomanino Heimdall · estimated
Market timing
7:01 lemaltte Market
Armory timing
9:45 polomanino Armory
Fastest Heroic
9:46* lemaltte Goumang · estimated
First extra TC
11:55 polomanino Town Center
Fortress timing
14:28 polomanino Hill Fort

lemaltte

Fuxi · Blue
Loss 1538 -27
EAPM
44.0
Favorite unit
Ge Halberdier
59 fielded
Largest army
201
First expansion
15:09
Age path
ChiyouClassical · Research start 3:26
GoumangHeroic · Est. start 8:31
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling17 wall build events
Market economy400 total resource volume
Large army production201 military units
No post-game awards

polomanino

Odin · Red
Win 1305 +27
EAPM
57.2
Favorite unit
Throwing Axeman
129 fielded
Largest army
218
First expansion
11:55
Age path
HeimdallClassical · Research start 3:17
SkadiHeroic · Est. start 12:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production218 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

lemaltte

Bought

Food100

Sold

Wood300
Total player market volume400

polomanino

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lemaltte

Army · 201

Units

Ge Halberdier59
Fire Archer44
Dao Swordsman32
Wuzu Javelineer32
Pioneer18
White Horse Cavalry8
Siege Crossbow4
Jiang Zi Ya1
Nezha Child1
Sage1
Ya Zi1
Buildings 12 types
Farm23
Silo19
Wall17
House16
Military Camp10
Machine Workshop3
Baolei2
Imperial Academy2
Armory1
Market1
Temple1
Town Center1
God powers 5 invoked
Lightning Weapons2
The Peach Blossom Spring2
Forest Protection1

polomanino

Army · 218

Units

Throwing Axeman129
Huskarl28
Raiding Cavalry27
Hersir11
Portable Ram10
Berserk6
Einheri4
Frost Giant3
Buildings 9 types
House22
Wall14
Longhouse9
Ox Cart Building7
Hill Fort4
Great Hall2
Temple2
Town Center2
Armory1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1