Replay-derived match flow, timings, and composition.

Advanced match analysis

Roger vs Sil3ntNinja

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
16291
Duration
11:14
Patch
19.17020
Played
· 2 days ago
Elysium map preview
MapElysium
Winner
Roger Zeus · Elo 1154 +19
11:14 Match length
Defeated
Sil3ntNinja Tezcatlipoca · Elo 1189 -19
45.0% win probability Pre-match · Sil3ntNinja favored · Upset win probability 55.0%
Key momentsIn match order
First pressure
3:56 Roger Military Academy
Fastest Classical
3:58* Roger Athena · estimated
Armory timing
4:23 Roger Armory

Roger

Zeus · Pink
Win 1154 +19
EAPM
51.3
Favorite unit
Hoplite
31 fielded
Largest army
36
First expansion
—
Age path
AthenaClassical · Est. start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Sil3ntNinja

Tezcatlipoca · Red
Loss 1189 -19
EAPM
23.3
Favorite unit
Warrior Priest
36 fielded
Largest army
72
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roger

Army · 36

Units

Hoplite31
Jason3
Heracles2
Buildings 6 types
House9
Granary3
Military Academy2
Storehouse2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Sil3ntNinja

Army · 72

Units

Warrior Priest36
Tequihua Archer34
Tlamanih Spearman2
Buildings 4 types
House10
Calpulli6
War Hut6
Temple1
God powers 4 invoked
Obsidian Mirror3
Infestation1