Replay-derived match flow, timings, and composition.

Advanced match analysis

Pardazs vs Spaartan1313

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
19084
Duration
19:14
Patch
19.17020
Played
· 1 day ago
Anatolia map preview
MapAnatolia
Winner
Pardazs Nuwa · Elo 1353 +18
19:14 Match length
Defeated
Spaartan1313 Zeus · Elo 1350 -18
50.4% win probability Pre-match · Pardazs favored win probability 49.6%
Key momentsIn match order
First pressure
5:12 Spaartan1313 Stable
Fastest Classical
5:35* Spaartan1313 Hermes · estimated
Market timing
8:36 Pardazs Market
Armory timing
8:39 Pardazs Armory
Fastest Heroic
11:21* Pardazs Goumang · estimated
First extra TC
17:13 Pardazs Town Center
Fortress timing
17:59 Spaartan1313 Fortress

Pardazs

Nuwa · Blue
Win 1353 +18
EAPM
51.1
Favorite unit
Ge Halberdier
41 fielded
Largest army
119
First expansion
17:13
Age path
HoutuClassical · Research start 4:46
GoumangHeroic · Est. start 10:06
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment6 dock build events
Market economy1,400 total resource volume
Large army production119 military units
No post-game awards

Spaartan1313

Zeus · Red
Loss 1350 -18
EAPM
92.2
Favorite unit
Hoplite
59 fielded
Largest army
171
First expansion
—
Age path
HermesClassical · Est. start 4:35
DionysusHeroic · Est. start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
Market economy600 total resource volume
Large army production171 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Pardazs

Bought

Wood300

Sold

Food500
Wood600
Total player market volume1,400

Spaartan1313

Bought

Food200
Wood200

Sold

Wood200
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pardazs

Army · 119

Units

Ge Halberdier41
Fire Archer39
White Horse Cavalry14
Pioneer11
Sage7
Siege Crossbow3
Dou Jian1
Jiang Zi Ya1
Lou Chuan1
Meng Chong1
Buildings 12 types
House17
Silo11
Dock6
Machine Workshop4
Military Camp4
Baolei3
Town Center2
Armory1
Farm1
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1

Spaartan1313

Army · 171

Units

Hoplite59
Peltast35
Hypaspist21
Hippeus20
Centaur10
Toxotes9
Prodromos6
Hydra3
Pentekonter2
Trireme2
Heracles1
Jason1
Juggernaut1
Odysseus1
Buildings 12 types
House16
Military Academy8
Storehouse8
Stable5
Archery Range4
Dock4
Farm2
Granary2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1