Replay-derived match flow, timings, and composition.

Advanced match analysis

ARMKING + pandeono vs LOGAINS + BigPapi_69__

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
15944
Duration
11:10
Patch
19.17020
Played
· 2 days ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 1308
ARMKING Odin · Elo 1329 +20
pandeono Zeus · Elo 1288 +21
11:10 Match length
Defeat Team Elo 1370
<color7,1,.5>LOGAINS Tsukuyomi · Elo 1343 -19
BigPapi_69__ Loki · Elo 1398 -22
41.2% win probability Pre-match · LOGAINS + BigPapi_69__ favored · Upset win probability 58.8%
Key momentsIn match order
First pressure
2:46 BigPapi_69__ Hersir trained
Fastest Classical
3:21* pandeono Athena · estimated
Armory timing
5:17 ARMKING Armory
Fastest Heroic
7:44* ARMKING Njord · estimated

ARMKING

Odin · Purple · Team 1
Win 1329 +20
EAPM
39.2
Favorite unit
Berserk
31 fielded
Largest army
41
First expansion
—
Age path
HeimdallClassical · Research start 4:01
NjordHeroic · Research start 6:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
No post-game awards

<color7,1,.5>LOGAINS

Tsukuyomi · Red · Team 2
Loss 1343 -19
EAPM
49.0
Favorite unit
Yumi Archer
9 fielded
Largest army
27
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

pandeono

Zeus · Yellow · Team 1
Win 1288 +21
EAPM
93.7
Favorite unit
Hoplite
20 fielded
Largest army
38
First expansion
—
Age path
AthenaClassical · Est. start 2:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

BigPapi_69__

Loki · Green · Team 2
Loss 1398 -22
EAPM
32.6
Favorite unit
Throwing Axeman
20 fielded
Largest army
44
First expansion
—
Age path
HeimdallClassical · Est. start 3:18
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ARMKING

Army · 41

Units

Berserk31
Einheri4
Hersir3
Throwing Axeman3
Buildings 6 types
House14
Wall10
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers 3 invoked
Great Hunt1
Undermine1
Walking Woods1

<color7,1,.5>LOGAINS

Army · 27

Units

Yumi Archer9
Bushi5
Onna Musha5
Naginata Rider4
Samurai3
Kitsune1
Buildings 10 types
House10
Watermill6
Stable Japanese4
Guardhouse3
Wall3
Mining Camp Japanese2
Shrine Japanese2
Armory1
Dojo1
Temple1
God powers 1 invoked
Swampland1

pandeono

Army · 38

Units

Hoplite20
Toxotes15
Jason2
Heracles1
Buildings 7 types
House9
Granary5
Wall5
Military Academy2
Storehouse2
Archery Range1
Temple1
God powers 1 invoked
Restoration1

BigPapi_69__

Army · 44

Units

Throwing Axeman20
Raiding Cavalry12
Hersir9
Hirdman2
Einheri1
Buildings 7 types
Wall18
House8
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers 1 invoked
Spy1