Replay-derived match flow, timings, and composition.

Advanced match analysis

david torices vs Mat

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
5001
Duration
22:47
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Winner
david torices Susanoo · Elo 1049 +17
22:47 Match length
Defeated
Mat Huitzilopochtli · Elo 1042 -17
51.0% win probability Pre-match · david torices favored win probability 49.0%
Key momentsIn match order
First pressure
4:09 Mat Warrior Priest trained
Fastest Classical
4:29* david torices Minakatatomi · estimated
First extra TC
9:21 Mat Town Center
Armory timing
11:58 Mat Armory
Market timing
14:12 david torices Market
Fastest Heroic
14:44* Mat Itzpapalotl · estimated
Fortress timing
16:37 david torices Castle
Fastest Mythic
19:47* david torices Watatsumi · estimated

david torices

Susanoo · Purple
Win 1049 +17
EAPM
43.1
Favorite unit
Yumi Horse Archer
25 fielded
Largest army
126
First expansion
11:11
Age path
MinakatatomiClassical · Est. start 3:29
RaijinHeroic · Est. start 13:34
WatatsumiMythic · Est. start 17:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy1,200 total resource volume
Large army production126 military units
No post-game awards

Mat

Huitzilopochtli · Yellow
Loss 1042 -17
EAPM
32.1
Favorite unit
Eagle Warrior
66 fielded
Largest army
164
First expansion
9:21
Age path
MalinalxochitlClassical · Est. start 4:04
ItzpapalotlHeroic · Est. start 13:28
TlalocMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production164 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

david torices

Bought

Food700

Sold

Wood500
Total player market volume1,200

Mat

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

david torices

Army · 126

Units

Yumi Horse Archer25
Samurai24
Naginata Rider16
Shinobi16
Yari Spearman15
Yumi Archer13
Wanyudo5
Onna Musha3
Oyumi3
Bushi2
Onmyoji2
Kitsune1
Raiju1
Buildings 14 types
House24
Wall18
Farm6
Watermill6
Mining Camp Japanese4
Stable Japanese4
Castle2
Dojo2
Guardhouse2
Shrine Japanese2
Town Center2
Armory1
Market1
Temple1
God powers 7 invoked
Kusanagi3
Shrine Of The Hunt2
Dragon Typhoon1
Thunder Burst1

Mat

Army · 164

Units

Eagle Warrior66
Tlamanih Spearman53
Warrior Priest25
Tequihua Archer20
Buildings 10 types
Farm18
House17
Calpulli12
Wall11
Nobles Hut6
War Hut4
Great Temple3
Temple3
Armory2
Town Center2
God powers 4 invoked
Blood Pact1
Infestation1
Monolith Of Tlaloc1
Purge1