Advanced match analysis
david torices vs Mat
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 5001
- Duration
- 22:47
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
david torices
Susanoo · Elo 1049 +17
22:47
Match length
Defeated
Mat
Huitzilopochtli · Elo 1042 -17
51.0% win probability
Pre-match · david torices favored
win probability 49.0%
Key momentsIn match order
david torices
Susanoo · Purple- EAPM
- 43.1
- Favorite unit
- Yumi Horse Archer 25 fielded
- Largest army
- 126
- First expansion
- 11:11
Age path
MinakatatomiClassical · Est. start 3:29
RaijinHeroic · Est. start 13:34
WatatsumiMythic · Est. start 17:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy1,200 total resource volume
Large army production126 military units
No post-game awards
Mat
Huitzilopochtli · Yellow- EAPM
- 32.1
- Favorite unit
- Eagle Warrior 66 fielded
- Largest army
- 164
- First expansion
- 9:21
Age path
MalinalxochitlClassical · Est. start 4:04
ItzpapalotlHeroic · Est. start 13:28
TlalocMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production164 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
david torices
Bought
Sold
Total player market volume1,200
Mat
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
david torices
Army · 126Units
Buildings ›14 types
God powers ›7 invoked
Mat
Army · 164Units
Buildings ›10 types
God powers ›4 invoked
Monolith Of Tlaloc1