Replay-derived match flow, timings, and composition.

Advanced match analysis

PLUTON vs iTz-_DrxGon

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
22121
Duration
22:02
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Winner
PLUTON Zeus · Elo 1132 +16
22:02 Match length
Defeated
iTz-_DrxGon Gaia · Elo 1096 -16
55.2% win probability Pre-match · PLUTON favored win probability 44.8%
Key momentsIn match order
Fastest Classical
3:51* PLUTON Hermes · estimated
First pressure
4:40 iTz-_DrxGon Counter Barracks
Armory timing
7:43 iTz-_DrxGon Armory
First extra TC
11:06 iTz-_DrxGon Town Center
Fastest Heroic
11:57* PLUTON Dionysus · estimated
Fortress timing
16:26 iTz-_DrxGon Palace

PLUTON

Zeus · Blue
Win 1132 +16
EAPM
49.3
Favorite unit
Hypaspist
43 fielded
Largest army
96
First expansion
15:13
Age path
HermesClassical · Est. start 2:51
DionysusHeroic · Est. start 10:42
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling33 wall build events
Large army production96 military units
No post-game awards

iTz-_DrxGon

Gaia · Red
Loss 1096 -16
EAPM
25.5
Favorite unit
Oracle
5 fielded
Largest army
11
First expansion
11:06
Age path
OceanusClassical · Research start 2:57
RheiaHeroic · Est. start 12:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PLUTON

Army · 96

Units

Hypaspist43
Toxotes14
Hippeus12
Peltast10
Centaur5
Hoplite5
Jason3
Heracles2
Odysseus1
Petrobolos1
Buildings 12 types
Wall33
House17
Farm14
Granary8
Military Academy7
Storehouse7
Archery Range5
Stable3
Armory1
Fortress1
Temple1
Town Center1
God powers 5 invoked
Bolt2
Bronze2
Cease Fire1

iTz-_DrxGon

Army · 11

Units

Oracle5
Behemoth2
Caladria2
Katapeltes2
Buildings 11 types
Wall9
Manor5
Farm4
Military Barracks4
Sentry Tower4
Temple2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest1
Traitor1