Advanced match analysis
NepTunoVz + NextWeek + TR vs SuperMichel + edgar_mave + daniellangle
- Queue
- Ranked 3v3 Supremacy
- Map
- Mount Olympus
- Map Seed
- 18064
- Duration
- 18:54
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1148
NepTunoVz
Amaterasu · Elo 885 +10
NextWeek
Odin · Elo 1430 +1
TR
Isis · Elo 1129 +2
18:54
Match length
Defeat
Team Elo 752
SuperMichel
Quetzalcoatl · Elo 790 -5
edgar_mave
Kronos · Elo 790 -5
daniellangle
Hades · Elo 675 -3
90.7% win probability
Pre-match · NepTunoVz + NextWeek + TR favored
win probability 9.3%
Key momentsIn match order
NepTunoVz
Amaterasu · Blue · Team 1- EAPM
- 33.6
- Favorite unit
- Samurai 12 fielded
- Total score
- 39,496
- Military score
- 20,305
- Economic score
- 18,193
- Kills score
- 998
- Units killed
- 38
- Units lost
- 11
- Buildings razed
- 1
- Largest army
- 76
- First expansion
- 10:39
Age path
Ame No UzumeClassical · Research start 4:27
HachimanHeroic · Research start 13:19
OkuninushiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy2,700 total resource volume
No post-game awards
SuperMichel
Quetzalcoatl · Purple · Team 2- EAPM
- 28.9
- Favorite unit
- Ocelotl Warrior 17 fielded
- Total score
- 36,246
- Military score
- 10,629
- Economic score
- 24,190
- Kills score
- 1,454
- Units killed
- 52
- Units lost
- 96
- Buildings razed
- 11
- Largest army
- 54
- First expansion
- 12:19
Age path
PatecatlClassical · Research start 3:31
CoyolxauhquiHeroic · Research start 8:38
XolotlMythic · Research start 15:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy800 total resource volume
No post-game awards
NextWeek
Odin · Yellow · Team 1- EAPM
- 51.2
- Favorite unit
- Hersir 22 fielded
- Total score
- 38,616
- Military score
- 12,848
- Economic score
- 20,685
- Kills score
- 5,083
- Units killed
- 150
- Units lost
- 99
- Buildings razed
- 38
- Largest army
- 71
- First expansion
- 16:48
Age path
HeimdallClassical · Research start 2:18
NjordHeroic · Est. start 14:26
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Largest Army
Most Deaths
Most Kills
edgar_mave
Kronos · Green · Team 2- EAPM
- 14.8
- Favorite unit
- Murmillo 17 fielded
- Total score
- 5,609
- Military score
- 1,565
- Economic score
- 3,475
- Kills score
- 569
- Units killed
- 37
- Units lost
- 96
- Buildings razed
- 0
- Largest army
- 54
- First expansion
- 14:40
Age path
PrometheusClassical · Est. start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
TR
Isis · Cyan · Team 1- EAPM
- 28.8
- Favorite unit
- Axeman 21 fielded
- Total score
- 55,875
- Military score
- 24,466
- Economic score
- 29,378
- Kills score
- 2,031
- Units killed
- 60
- Units lost
- 45
- Buildings razed
- 8
- Largest army
- 60
- First expansion
- 5:17
Age path
AnubisClassical · Research start 3:40
SobekHeroic · Research start 11:52
ThothMythic · Research start 16:42
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Highest Score
Most Improvements
Most Resources
daniellangle
Hades · Pink · Team 2- EAPM
- 31.5
- Favorite unit
- Toxotes 31 fielded
- Total score
- 10,847
- Military score
- 5,430
- Economic score
- 4,770
- Kills score
- 647
- Units killed
- 46
- Units lost
- 83
- Buildings razed
- 3
- Largest army
- 65
- First expansion
- —
Age path
AresClassical · Est. start 3:48
ApolloHeroic · Est. start 15:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,500 total volume›
NepTunoVz
Bought
No buys
Sold
Total player market volume2,700
SuperMichel
Bought
Sold
Total player market volume800
NextWeek
Bought
No buys
Sold
No sells
Total player market volume0
edgar_mave
Bought
No buys
Sold
No sells
Total player market volume0
TR
Bought
No buys
Sold
No sells
Total player market volume0
daniellangle
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.