Replay-derived match flow, timings, and composition.

Advanced match analysis

NepTunoVz + NextWeek + TR vs SuperMichel + edgar_mave + daniellangle

Queue
Ranked 3v3 Supremacy
Map
Mount Olympus
Map Seed
18064
Duration
18:54
Patch
19.17020
Played
· 1 day ago
Mount Olympus map preview
MapMount Olympus
Victory Team Elo 1148
NepTunoVz Amaterasu · Elo 885 +10
NextWeek Odin · Elo 1430 +1
TR Isis · Elo 1129 +2
18:54 Match length
Defeat Team Elo 752
SuperMichel Quetzalcoatl · Elo 790 -5
edgar_mave Kronos · Elo 790 -5
daniellangle Hades · Elo 675 -3
90.7% win probability Pre-match · NepTunoVz + NextWeek + TR favored win probability 9.3%
Key momentsIn match order
First pressure
2:33 NextWeek Hersir trained
Fastest Classical
3:18* NextWeek Heimdall · estimated
First extra TC
5:17 TR Town Center
Armory timing
5:23 SuperMichel Armory
Market timing
7:31 NepTunoVz Market
Fastest Heroic
9:53* SuperMichel Coyolxauhqui · estimated
Fortress timing
14:30 NextWeek Hill Fort
Fastest Mythic
17:08* SuperMichel Xolotl · estimated

NepTunoVz

Amaterasu · Blue · Team 1
Win 885 +10
EAPM
33.6
Favorite unit
Samurai
12 fielded
Total score
39,496
Military score
20,305
Economic score
18,193
Kills score
998
Units killed
38
Units lost
11
Buildings razed
1
Largest army
76
First expansion
10:39
Age path
Ame No UzumeClassical · Research start 4:27
HachimanHeroic · Research start 13:19
OkuninushiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy2,700 total resource volume
No post-game awards

SuperMichel

Quetzalcoatl · Purple · Team 2
Loss 790 -5
EAPM
28.9
Favorite unit
Ocelotl Warrior
17 fielded
Total score
36,246
Military score
10,629
Economic score
24,190
Kills score
1,454
Units killed
52
Units lost
96
Buildings razed
11
Largest army
54
First expansion
12:19
Age path
PatecatlClassical · Research start 3:31
CoyolxauhquiHeroic · Research start 8:38
XolotlMythic · Research start 15:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy800 total resource volume
No post-game awards

NextWeek

Odin · Yellow · Team 1
Win 1430 +1
EAPM
51.2
Favorite unit
Hersir
22 fielded
Total score
38,616
Military score
12,848
Economic score
20,685
Kills score
5,083
Units killed
150
Units lost
99
Buildings razed
38
Largest army
71
First expansion
16:48
Age path
HeimdallClassical · Research start 2:18
NjordHeroic · Est. start 14:26
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Largest Army Most Deaths Most Kills

edgar_mave

Kronos · Green · Team 2
Loss 790 -5
EAPM
14.8
Favorite unit
Murmillo
17 fielded
Total score
5,609
Military score
1,565
Economic score
3,475
Kills score
569
Units killed
37
Units lost
96
Buildings razed
0
Largest army
54
First expansion
14:40
Age path
PrometheusClassical · Est. start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

TR

Isis · Cyan · Team 1
Win 1129 +2
EAPM
28.8
Favorite unit
Axeman
21 fielded
Total score
55,875
Military score
24,466
Economic score
29,378
Kills score
2,031
Units killed
60
Units lost
45
Buildings razed
8
Largest army
60
First expansion
5:17
Age path
AnubisClassical · Research start 3:40
SobekHeroic · Research start 11:52
ThothMythic · Research start 16:42
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Highest Score Most Improvements Most Resources

daniellangle

Hades · Pink · Team 2
Loss 675 -3
EAPM
31.5
Favorite unit
Toxotes
31 fielded
Total score
10,847
Military score
5,430
Economic score
4,770
Kills score
647
Units killed
46
Units lost
83
Buildings razed
3
Largest army
65
First expansion
—
Age path
AresClassical · Est. start 3:48
ApolloHeroic · Est. start 15:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

NepTunoVz

Bought

No buys

Sold

Wood2,700
Total player market volume2,700

SuperMichel

Bought

Food300

Sold

Wood500
Total player market volume800

NextWeek

Bought

No buys

Sold

No sells

Total player market volume0

edgar_mave

Bought

No buys

Sold

No sells

Total player market volume0

TR

Bought

No buys

Sold

No sells

Total player market volume0

daniellangle

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NepTunoVz

Army · 76

Units

Samurai12
Shinobi11
Yumi Archer11
Naginata Rider10
Yari Spearman9
Yumi Horse Archer9
Onna Musha6
Daimyo5
Bushi3
Buildings 14 types
House28
Farm16
Wall11
Watermill11
Dojo6
Shrine Japanese6
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Castle2
Temple2
Town Center2
Armory1
Market1
God powers 2 invoked
Goshinboku1
Shogun1

SuperMichel

Army · 54

Units

Ocelotl Warrior17
Eagle Warrior13
Warrior Priest11
Soul Guide6
Jaguar Rider5
Coyote Warrior2
Buildings 10 types
Farm38
House20
Calpulli9
Wall8
Great Temple2
Nobles Hut2
Temple2
Town Center2
Armory1
Market1
God powers 4 invoked
Agave Bloom2
Corrupted Ground1
Starfall1

NextWeek

Army · 71

Units

Hersir22
Berserk18
Raiding Cavalry10
Einheri7
Throwing Axeman6
Jarl5
Huskarl2
Mountain Giant1
Buildings 10 types
House22
Farm11
Great Hall7
Longhouse7
Wall6
Ox Cart Building4
Armory2
Temple2
Hill Fort1
Town Center1
God powers 4 invoked
Undermine2
Fimbulwinter1
Walking Woods1

edgar_mave

Army · 54

Units

Murmillo17
Turma10
Promethean9
Katapeltes7
Oracle6
Cheiroballista5
Buildings 8 types
Manor6
Temple3
Armory2
Counter Barracks2
Economic Guild2
Farm2
Military Barracks2
Town Center2
God powers 9 invoked
Valor8
Deconstruction1

TR

Army · 60

Units

Axeman21
Petsuchos16
Camel Rider8
Spearman6
War Elephant6
Slinger3
Buildings 16 types
Farm16
House16
Granary13
Obelisk8
Mining Camp7
Town Center5
Lumber Camp4
Temple4
Armory3
Barracks3
Migdol Stronghold3
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Plague Of Serpents1
Prosperity1

daniellangle

Army · 65

Units

Toxotes31
Hoplite19
Cyclops6
Achilles2
Ajax2
Hypaspist2
Manticore2
Chiron1
Buildings 9 types
Farm14
House12
Storehouse4
Archery Range2
Military Academy2
Armory1
Granary1
Sentry Tower1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1