Replay-derived match flow, timings, and composition.

Advanced match analysis

ܟܪܘܒܐkerubā vs Pamzita

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
29625
Duration
32:34
Patch
19.17020
Played
· 1 day ago
Steppe map preview
MapSteppe
Defeated
ܟܪܘܒܐkerubā Thor · Elo 1160 -14
32:34 Match length
Winner
Pamzita Gaia · Elo 1221 +14
41.3% win probability Pre-match · Pamzita favored win probability 58.7%
Key momentsIn match order
Armory timing
0:08 ܟܪܘܒܐkerubā Dwarven Armory
First pressure
3:40 ܟܪܘܒܐkerubā Hersir trained
Fastest Classical
4:38* Pamzita Leto · estimated
First extra TC
5:06 Pamzita Town Center
Market timing
12:19 Pamzita Market
Fastest Heroic
12:34* Pamzita Theia · estimated
Fortress timing
13:50 ܟܪܘܒܐkerubā Hill Fort
Fastest Mythic
24:04* Pamzita Atlas · estimated

ܟܪܘܒܐkerubā

Thor · Pink
Loss 1160 -14
EAPM
32.3
Favorite unit
Throwing Axeman
38 fielded
Largest army
176
First expansion
16:11
Age path
ForsetiClassical · Est. start 4:03
BragiHeroic · Est. start 12:29
BaldrMythic · Est. start 26:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy2,200 total resource volume
Large army production176 military units
No post-game awards

Pamzita

Gaia · Purple
Win 1221 +14
EAPM
46.0
Favorite unit
Contarius
152 fielded
Largest army
419
First expansion
5:06
Age path
LetoClassical · Research start 3:38
TheiaHeroic · Est. start 11:19
AtlasMythic · Research start 22:04
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling16 wall build events
Market economy3,700 total resource volume
Large army production419 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,900 total volume

ܟܪܘܒܐkerubā

Bought

Food100

Sold

Food2,100
Total player market volume2,200

Pamzita

Bought

No buys

Sold

Wood3,700
Total player market volume3,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ܟܪܘܒܐkerubā

Army · 176

Units

Throwing Axeman38
Raiding Cavalry32
Berserk21
Huskarl20
Godi17
Hersir14
Hirdman14
Portable Ram7
Troll7
Jarl6
Buildings 11 types
House17
Farm16
Longhouse9
Wall9
Great Hall8
Ox Cart Building7
Hill Fort3
Town Center3
Market2
Temple2
Dwarven Armory1
God powers 6 invoked
Flaming Weapons2
Healing Spring2
Dwarven Mine1
Ragnarok1

Pamzita

Army · 419

Units

Contarius152
Arcus103
Dryad54
Destroyer47
Katapeltes19
Oracle17
Murmillo15
Fanatic6
Turma3
Fire Siphon2
Cheiroballista1
Buildings 12 types
Military Barracks22
Farm20
Wall16
Manor13
Palace12
Counter Barracks7
Town Center5
Market4
Sentry Tower2
Armory1
Economic Guild1
Temple1
God powers 9 invoked
Gaia Forest3
Spider Lair3
Hesperides Tree2
Implode1