Advanced match analysis
edsoneliud.7 vs Major
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 17576
- Duration
- 23:11
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
edsoneliud.7
Hades · Elo 996 -15
23:11
Match length
Winner
Major
Oranos · Elo 1052 +15
42.0% win probability
Pre-match · Major favored
win probability 58.0%
Key momentsIn match order
edsoneliud.7
Hades · Blue- EAPM
- 27.4
- Favorite unit
- Toxotes 53 fielded
- Largest army
- 108
- First expansion
- 5:25
Age path
AresClassical · Research start 2:54
ApolloHeroic · Research start 16:53
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production108 military units
No post-game awards
Major
Oranos · Red- EAPM
- 35.0
- Favorite unit
- Murmillo 25 fielded
- Largest army
- 69
- First expansion
- 8:08
Age path
OceanusClassical · Est. start 2:22
HyperionHeroic · Est. start 13:32
HeliosMythic · Est. start 18:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.