Replay-derived match flow, timings, and composition.

Advanced match analysis

edsoneliud.7 vs Major

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
17576
Duration
23:11
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Defeated
edsoneliud.7 Hades · Elo 996 -15
23:11 Match length
Winner
Major Oranos · Elo 1052 +15
42.0% win probability Pre-match · Major favored win probability 58.0%
Key momentsIn match order
Fastest Classical
3:22* Major Oceanus · estimated
First pressure
4:33 edsoneliud.7 Stable
First extra TC
5:25 edsoneliud.7 Town Center
Armory timing
12:02 Major Armory
Fastest Heroic
14:47* Major Hyperion · estimated
Fortress timing
16:21 Major Palace
Fastest Mythic
20:38* Major Helios · estimated
Market timing
22:06 edsoneliud.7 Market

edsoneliud.7

Hades · Blue
Loss 996 -15
EAPM
27.4
Favorite unit
Toxotes
53 fielded
Largest army
108
First expansion
5:25
Age path
AresClassical · Research start 2:54
ApolloHeroic · Research start 16:53
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production108 military units
No post-game awards

Major

Oranos · Red
Win 1052 +15
EAPM
35.0
Favorite unit
Murmillo
25 fielded
Largest army
69
First expansion
8:08
Age path
OceanusClassical · Est. start 2:22
HyperionHeroic · Est. start 13:32
HeliosMythic · Est. start 18:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

edsoneliud.7

Army · 108

Units

Toxotes53
Hippeus22
Hoplite9
Hypaspist9
Achilles5
Ajax5
Chiron4
Cyclops1
Buildings 14 types
Farm28
House18
Storehouse10
Wall5
Archery Range4
Granary4
Military Academy2
Stable2
Town Center2
Armory1
Fortress1
Market1
Sentry Tower1
Temple1
God powers 2 invoked
Sentinel2

Major

Army · 69

Units

Murmillo25
Destroyer13
Arcus6
Contarius6
Katapeltes5
Turma5
Satyr4
Caladria2
Cheiroballista2
Oracle1
Buildings 12 types
Farm26
Manor8
Wall5
Military Barracks3
Sky Passage3
Armory2
Counter Barracks2
Palace2
Town Center2
Economic Guild1
Sentry Tower1
Temple1
God powers 5 invoked
Carnivora2
Chaos1
Shockwave1
Vortex1