Replay-derived match flow, timings, and composition.

Advanced match analysis

𐂃𐂃 vs Luna

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
22242
Duration
8:32
Patch
19.17020
Played
· 1 day ago
Anatolia map preview
MapAnatolia
Defeated
𐂃𐂃 Loki · Elo 1534 -21
8:32 Match length
Winner
Luna Loki · Elo 1462 +21
60.2% win probability Pre-match · 𐂃𐂃 favored · Upset win probability 39.8%
Key momentsIn match order
First pressure
4:13 Luna Hersir trained
Fastest Classical
5:03* Luna Heimdall · estimated

𐂃𐂃

Loki · Blue
Loss 1534 -21
EAPM
56.3
Favorite unit
Hersir
10 fielded
Largest army
26
First expansion
—
Age path
ForsetiClassical · Est. start 4:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment3 dock build events
No post-game awards

Luna

Loki · Red
Win 1462 +21
EAPM
47.5
Favorite unit
Hersir
15 fielded
Largest army
28
First expansion
—
Age path
HeimdallClassical · Research start 4:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

𐂃𐂃

Army · 26

Units

Hersir10
Throwing Axeman10
Hirdman5
Berserk1
Buildings 6 types
House8
Dock3
Longhouse3
Temple2
Great Hall1
Ox Cart Building1
God powers 2 invoked
Healing Spring1
Spy1

Luna

Army · 28

Units

Hersir15
Berserk6
Throwing Axeman5
Einheri2
Buildings 7 types
House9
Dock3
Ox Cart Building2
Wall2
Great Hall1
Longhouse1
Temple1
God powers 2 invoked
Spy1
Undermine1