Replay-derived match flow, timings, and composition.

Advanced match analysis

Cpudemon vs GASPARZINHO

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
28024
Duration
17:40
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Defeated
Cpudemon Freyr · Elo 1419 -4
17:40 Match length
Winner
GASPARZINHO Huitzilopochtli · Elo 1761 +4
12.3% win probability Pre-match · GASPARZINHO favored win probability 87.7%
Key momentsIn match order
First pressure
3:50 Cpudemon Hersir trained
Fastest Classical
4:52* Cpudemon Ullr · estimated
First extra TC
7:42 Cpudemon Town Center
Armory timing
8:44 GASPARZINHO Armory
Market timing
9:09 GASPARZINHO Market
Fastest Heroic
11:29* GASPARZINHO Coatlicue · estimated

Cpudemon

Freyr · Blue
Loss 1419 -4
EAPM
45.1
Favorite unit
Huskarl
34 fielded
Largest army
101
First expansion
7:42
Age path
UllrClassical · Research start 3:52
AegirHeroic · Est. start 10:28
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production101 military units
No post-game awards

GASPARZINHO

Huitzilopochtli · Red
Win 1761 +4
EAPM
61.3
Favorite unit
Ocelotl Warrior
38 fielded
Largest army
138
First expansion
—
Age path
PatecatlClassical · Est. start 4:21
CoatlicueHeroic · Est. start 10:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
Large army production138 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cpudemon

Army · 101

Units

Huskarl34
Throwing Axeman28
Raiding Cavalry17
Hersir13
Draugr5
Jarl2
Rock Giant2
Buildings 9 types
Farm18
House16
Wall11
Ox Cart Building5
Longhouse3
Great Hall2
Town Center2
Armory1
Temple1
God powers 3 invoked
Asgardian Bastion2
Tempest1

GASPARZINHO

Army · 138

Units

Ocelotl Warrior38
Tequihua Archer34
Tlamanih Spearman20
Warrior Priest19
Eagle Warrior12
Coyote Warrior9
Centzon Totochtin4
Ayotochtli2
Buildings 9 types
House14
Calpulli10
Wall8
War Hut5
Nobles Hut4
Market2
Armory1
Smoke Trap1
Temple1
God powers 2 invoked
Blood Pact1
Earth Monster1