Advanced match analysis
Cpudemon vs GASPARZINHO
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 28024
- Duration
- 17:40
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Cpudemon
Freyr · Elo 1419 -4
17:40
Match length
Winner
GASPARZINHO
Huitzilopochtli · Elo 1761 +4
12.3% win probability
Pre-match · GASPARZINHO favored
win probability 87.7%
Key momentsIn match order
Cpudemon
Freyr · Blue- EAPM
- 45.1
- Favorite unit
- Huskarl 34 fielded
- Largest army
- 101
- First expansion
- 7:42
Age path
UllrClassical · Research start 3:52
AegirHeroic · Est. start 10:28
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production101 military units
No post-game awards
GASPARZINHO
Huitzilopochtli · Red- EAPM
- 61.3
- Favorite unit
- Ocelotl Warrior 38 fielded
- Largest army
- 138
- First expansion
- —
Age path
PatecatlClassical · Est. start 4:21
CoatlicueHeroic · Est. start 10:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
Large army production138 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Cpudemon
Army · 101Units
Buildings ›9 types
God powers ›3 invoked
GASPARZINHO
Army · 138Units
Centzon Totochtin4