Replay-derived match flow, timings, and composition.

Advanced match analysis

the-killer777635 + Bradster32377 vs Puffygoober98 + GandalfTheWizard99

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
6831
Duration
40:59
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Defeat Team Elo 606
the-killer777635 Poseidon · Elo 655 -15
Bradster32377 Zeus · Elo 558 -10
40:59 Match length
Victory Team Elo 711
Puffygoober98 Zeus · Elo 643 +16
GandalfTheWizard99 Freyr · Elo 779 +9
35.3% win probability Pre-match · Puffygoober98 + GandalfTheWizard99 favored win probability 64.7%
Key momentsIn match order
Fastest Classical
5:03* Bradster32377 Athena · estimated
First pressure
6:29 Bradster32377 Military Academy
Armory timing
7:43 GandalfTheWizard99 Armory
Fastest Heroic
10:28* GandalfTheWizard99 Aegir · estimated
Market timing
10:53 GandalfTheWizard99 Market
First extra TC
11:33 Puffygoober98 Town Center
Fortress timing
17:09 the-killer777635 Fortress
Fastest Mythic
21:41* GandalfTheWizard99 Hel · estimated

the-killer777635

Poseidon · Blue · Team 1
Loss 655 -15
EAPM
15.8
Favorite unit
Hippeus
122 fielded
Largest army
208
First expansion
20:26
Age path
HermesClassical · Research start 4:06
DionysusHeroic · Research start 15:24
HephaestusMythic · Research start 22:25
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy5,200 total resource volume
Large army production208 military units
No post-game awards

Puffygoober98

Zeus · Red · Team 2
Win 643 +16
EAPM
12.7
Favorite unit
Hoplite
142 fielded
Largest army
214
First expansion
11:33
Age path
AthenaClassical · Research start 5:34
ApolloHeroic · Research start 15:44
HephaestusMythic · Research start 28:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production214 military units
No post-game awards

Bradster32377

Zeus · Yellow · Team 1
Loss 558 -10
EAPM
15.1
Favorite unit
Hypaspist
72 fielded
Largest army
275
First expansion
11:37
Age path
AthenaClassical · Research start 4:03
DionysusHeroic · Research start 17:24
HeraMythic · Research start 36:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy5,200 total resource volume
Large army production275 military units
No post-game awards

GandalfTheWizard99

Freyr · Green · Team 2
Win 779 +9
EAPM
42.4
Favorite unit
Godi
160 fielded
Largest army
722
First expansion
12:03
Age path
UllrClassical · Est. start 7:09
AegirHeroic · Est. start 9:13
HelMythic · Est. start 19:41
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling15 wall build events
Market economy5,900 total resource volume
Large army production722 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 16,300 total volume

the-killer777635

Bought

No buys

Sold

Wood5,200
Total player market volume5,200

Puffygoober98

Bought

No buys

Sold

No sells

Total player market volume0

Bradster32377

Bought

Wood500

Sold

Food1,600
Wood3,100
Total player market volume5,200

GandalfTheWizard99

Bought

Food3,400
Wood2,000

Sold

Food100
Wood400
Total player market volume5,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

the-killer777635

Army · 208

Units

Hippeus122
Hoplite23
Hetairos16
Centaur12
Atalanta8
Hydra7
Theseus6
Colossus5
Hippolyta4
Polyphemus3
Petrobolos2
Buildings 11 types
House37
Farm18
Storehouse9
Military Academy3
Stable3
Town Center3
Armory2
Granary2
Fortress1
Market1
Temple1
God powers 7 invoked
Cease Fire3
Lure2
Bronze1
Plenty Vault1

Puffygoober98

Army · 214

Units

Hoplite142
Toxotes50
Minotaur8
Heracles4
Jason4
Petrobolos4
Bellerophon1
Odysseus1
Buildings 10 types
House16
Farm15
Fortress7
Storehouse5
Temple5
Archery Range4
Military Academy4
Town Center3
Armory1
Granary1
God powers 6 invoked
Bolt3
Plenty Vault2
Restoration1

Bradster32377

Army · 275

Units

Hypaspist72
Toxotes67
Hoplite56
Peltast50
Minotaur11
Petrobolos8
Heracles3
Hydra3
Jason3
Odysseus2
Buildings 11 types
House16
Farm12
Storehouse3
Archery Range2
Military Academy2
Armory1
Fortress1
Granary1
Market1
Temple1
Town Center1
God powers 9 invoked
Bolt4
Restoration3
Bronze1
Lightning Storm1

GandalfTheWizard99

Army · 722

Units

Godi160
Throwing Axeman135
Berserk114
Hersir108
Hirdman96
Jarl38
Portable Ram20
Raiding Cavalry14
Ballista11
Huskarl8
Mountain Giant8
Frost Giant5
Fire Giant4
Draugr1
Buildings 12 types
House16
Wall15
Farm14
Ox Cart Building7
Longhouse6
Town Center5
Hill Fort4
Armory2
Great Hall2
Market2
Sentry Tower1
Temple1
God powers 8 invoked
Asgardian Bastion3
Tempest2
Gullinbursti1
Nidhogg1
Titan Gate1