Replay-derived match flow, timings, and composition.

Advanced match analysis

Asgeirr Den Sanne-Týr Søn vs 133Divine

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
1904
Duration
12:53
Patch
19.17020
Played
· 1 day ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Asgeirr Den Sanne-Týr Søn Odin · Elo 2020 +24
12:53 Match length
Defeated
133Divine Hades · Elo 2159 -24
31.0% win probability Pre-match · 133Divine favored · Upset win probability 69.0%
Key momentsIn match order
First pressure
1:30 Asgeirr Den Sanne-Týr Søn Hersir trained
Fastest Classical
4:08* Asgeirr Den Sanne-Týr Søn Heimdall · estimated
Market timing
7:58 133Divine Market
First extra TC
10:27 133Divine Town Center
Armory timing
11:42 Asgeirr Den Sanne-Týr Søn Armory
Win 2020 +24
EAPM
125.3
Favorite unit
Berserk
49 fielded
Largest army
114
First expansion
—
Age path
HeimdallClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production114 military units
No post-game awards

133Divine

Hades · Purple
Loss 2159 -24
EAPM
100.7
Favorite unit
Toxotes
18 fielded
Largest army
33
First expansion
10:27
Age path
AthenaClassical · Est. start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Asgeirr Den Sanne-Týr Søn

Bought

No buys

Sold

No sells

Total player market volume0

133Divine

Bought

Food200
Wood100

Sold

Food500
Wood800
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Asgeirr Den Sanne-Týr Søn

Army · 114

Units

Berserk49
Throwing Axeman31
Raiding Cavalry21
Hersir9
Einheri4
Buildings 6 types
House11
Longhouse5
Ox Cart Building4
Armory1
Great Hall1
Temple1
God powers 2 invoked
Undermine2

133Divine

Army · 33

Units

Toxotes18
Hoplite11
Achilles2
Ajax2
Buildings 9 types
Farm9
House6
Storehouse6
Archery Range3
Granary2
Military Academy2
Temple2
Market1
Town Center1
God powers 3 invoked
Sentinel2
Restoration1