Replay-derived match flow, timings, and composition.

Advanced match analysis

Mat vs Roger

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
2043
Duration
8:27
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Defeated
Mat Huitzilopochtli · Elo 1059 -14
8:27 Match length
Winner
Roger Zeus · Elo 1135 +14
39.2% win probability Pre-match · Roger favored win probability 60.8%
Key momentsIn match order
Fastest Classical
3:51* Roger Athena · estimated
First pressure
4:39 Roger Military Academy
Armory timing
5:13 Roger Armory

Mat

Huitzilopochtli · Blue
Loss 1059 -14
EAPM
24.6
Favorite unit
Tequihua Archer
10 fielded
Largest army
20
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Roger

Zeus · Red
Win 1135 +14
EAPM
47.8
Favorite unit
Hoplite
8 fielded
Largest army
12
First expansion
—
Age path
AthenaClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mat

Army · 20

Units

Tequihua Archer10
Warrior Priest8
Tlamanih Spearman2
Buildings 4 types
Calpulli5
House3
War Hut2
Temple1
God powers 2 invoked
Blood Pact1
Infestation1

Roger

Army · 12

Units

Hoplite8
Toxotes2
Heracles1
Jason1
Buildings 7 types
House5
Granary4
Archery Range2
Military Academy2
Armory1
Storehouse1
Temple1
God powers 1 invoked
Restoration1