Advanced match analysis
Mat vs Roger
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 2043
- Duration
- 8:27
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Mat
Huitzilopochtli · Elo 1059 -14
8:27
Match length
Winner
Roger
Zeus · Elo 1135 +14
39.2% win probability
Pre-match · Roger favored
win probability 60.8%
Key momentsIn match order
Mat
Huitzilopochtli · Blue- EAPM
- 24.6
- Favorite unit
- Tequihua Archer 10 fielded
- Largest army
- 20
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Roger
Zeus · Red- EAPM
- 47.8
- Favorite unit
- Hoplite 8 fielded
- Largest army
- 12
- First expansion
- —
Age path
AthenaClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.