Advanced match analysis
DeathCvlt vs epice404
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 15507
- Duration
- 18:48
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
DeathCvlt
Hades · Elo 993 +19
18:48
Match length
Defeated
epice404
Shennong · Elo 1031 -19
44.6% win probability
Pre-match · epice404 favored · Upset
win probability 55.4%
Key momentsIn match order
DeathCvlt
Hades · Blue- EAPM
- 40.0
- Favorite unit
- Toxotes 47 fielded
- Total score
- 31,990
- Military score
- 10,609
- Economic score
- 19,482
- Kills score
- 1,939
- Units killed
- 91
- Units lost
- 81
- Buildings razed
- 4
- Largest army
- 126
- First expansion
- 4:39
Age path
AresClassical · Est. start 3:34
ApolloHeroic · Est. start 12:01
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Large army production126 military units
Highest Score
Largest Army
Most Kills
Most Resources
epice404
Shennong · Red- EAPM
- 42.4
- Favorite unit
- Ge Halberdier 14 fielded
- Total score
- 23,809
- Military score
- 8,745
- Economic score
- 12,857
- Kills score
- 2,207
- Units killed
- 80
- Units lost
- 91
- Buildings razed
- 12
- Largest army
- 48
- First expansion
- 6:50
Age path
ChiyouClassical · Research start 3:16
NubaHeroic · Est. start 9:24
ZhurongMythic · Timing unavailable
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.