Replay-derived match flow, timings, and composition.

Advanced match analysis

DeathCvlt vs epice404

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
15507
Duration
18:48
Patch
19.17020
Played
· 1 day ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
DeathCvlt Hades · Elo 993 +19
18:48 Match length
Defeated
epice404 Shennong · Elo 1031 -19
44.6% win probability Pre-match · epice404 favored · Upset win probability 55.4%
Key momentsIn match order
Fastest Classical
4:16* epice404 Chiyou · estimated
First extra TC
4:39 DeathCvlt Town Center
First pressure
6:02 DeathCvlt Military Academy
Armory timing
7:54 epice404 Armory
Fastest Heroic
10:39* epice404 Nuba · estimated
Fortress timing
13:34 DeathCvlt Fortress

DeathCvlt

Hades · Blue
Win 993 +19
EAPM
40.0
Favorite unit
Toxotes
47 fielded
Total score
31,990
Military score
10,609
Economic score
19,482
Kills score
1,939
Units killed
91
Units lost
81
Buildings razed
4
Largest army
126
First expansion
4:39
Age path
AresClassical · Est. start 3:34
ApolloHeroic · Est. start 12:01
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Large army production126 military units
Highest Score Largest Army Most Kills Most Resources

epice404

Shennong · Red
Loss 1031 -19
EAPM
42.4
Favorite unit
Ge Halberdier
14 fielded
Total score
23,809
Military score
8,745
Economic score
12,857
Kills score
2,207
Units killed
80
Units lost
91
Buildings razed
12
Largest army
48
First expansion
6:50
Age path
ChiyouClassical · Research start 3:16
NubaHeroic · Est. start 9:24
ZhurongMythic · Timing unavailable
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DeathCvlt

Army · 126

Units

Toxotes47
Hypaspist30
Hoplite22
Peltast15
Petrobolos5
Achilles3
Ajax3
Cyclops1
Buildings 12 types
Farm32
House24
Wall23
Storehouse9
Military Academy8
Granary6
Archery Range5
Town Center3
Fortress2
Temple2
Armory1
Sentry Tower1
God powers 4 invoked
Sentinel2
Pestilence1
Underworld Passage1

epice404

Army · 48

Units

Ge Halberdier14
Wuzu Javelineer11
Fire Archer10
Dao Swordsman3
White Horse Cavalry3
Pioneer2
Siege Crossbow2
Ya Zi2
Tao Tie1
Buildings 9 types
Farm18
House9
Silo9
Baolei2
Temple2
Armory1
Machine Workshop1
Military Camp1
Town Center1
God powers 3 invoked
Prosperous Seeds3