Replay-derived match flow, timings, and composition.

Advanced match analysis

ZeusMyGoose vs xqtr

Queue
Ranked 1v1 Deathmatch
Map
Megalopolis
Map Seed
29438
Duration
20:50
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Defeated
ZeusMyGoose Gaia · Elo 1363 -7
20:50 Match length
Winner
xqtr Loki · Elo 1597 +7
20.6% win probability Pre-match · xqtr favored win probability 79.4%
Key momentsIn match order
Market timing
0:22 ZeusMyGoose Market
First pressure
0:23 ZeusMyGoose Military Barracks
Armory timing
0:41 xqtr Armory
Fortress timing
0:53 ZeusMyGoose Palace
First extra TC
1:08 ZeusMyGoose Town Center
Fastest Classical
1:19* xqtr Heimdall · estimated
Fastest Heroic
3:19* ZeusMyGoose Rheia · estimated
Fastest Mythic
5:19* ZeusMyGoose Atlas · estimated

ZeusMyGoose

Gaia · Blue
Loss 1363 -7
EAPM
67.1
Favorite unit
Murmillo
219 fielded
Largest army
522
First expansion
1:08
Age path
OceanusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
AtlasMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom4 expansion build events
Heavy walling25 wall build events
Market economy5,800 total resource volume
Large army production522 military units
No post-game awards

xqtr

Loki · Red
Win 1597 +7
EAPM
116.1
Favorite unit
Berserk
237 fielded
Largest army
727
First expansion
1:48
Age path
HeimdallClassical · Research start 0:19
BragiHeroic · Timing unavailable
HelMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling53 wall build events
Market economy1,700 total resource volume
Large army production727 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,500 total volume

ZeusMyGoose

Bought

Food4,700
Wood1,100

Sold

No sells

Total player market volume5,800

xqtr

Bought

Food1,200
Wood500

Sold

No sells

Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZeusMyGoose

Army · 522

Units

Murmillo219
Arcus90
Destroyer81
Fanatic64
Contarius51
Fire Siphon7
Argus5
Oracle5
Buildings 9 types
Wall25
Farm21
Military Barracks12
Manor6
Palace6
Sentry Tower6
Town Center4
Market3
Temple1
God powers 5 invoked
Carnivora2
Traitor2
Implode1

xqtr

Army · 727

Units

Berserk237
Throwing Axeman178
Raiding Cavalry98
Huskarl61
Godi54
Fire Giant32
Portable Ram25
Ballista15
Einheri12
Hersir9
Hirdman3
Frost Giant2
Mountain Giant1
Buildings 12 types
Wall53
Farm27
House16
Longhouse14
Sentry Tower14
Hill Fort10
Ox Cart Building8
Great Hall5
Town Center5
Market4
Temple4
Armory1
God powers 5 invoked
Spy2
Flaming Weapons1
Nidhogg1
Undermine1