Advanced match analysis
ZeusMyGoose vs xqtr
- Queue
- Ranked 1v1 Deathmatch
- Map
- Megalopolis
- Map Seed
- 29438
- Duration
- 20:50
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
ZeusMyGoose
Gaia · Elo 1363 -7
20:50
Match length
Winner
xqtr
Loki · Elo 1597 +7
20.6% win probability
Pre-match · xqtr favored
win probability 79.4%
Key momentsIn match order
ZeusMyGoose
Gaia · Blue- EAPM
- 67.1
- Favorite unit
- Murmillo 219 fielded
- Largest army
- 522
- First expansion
- 1:08
Age path
OceanusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
AtlasMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom4 expansion build events
Heavy walling25 wall build events
Market economy5,800 total resource volume
Large army production522 military units
No post-game awards
xqtr
Loki · Red- EAPM
- 116.1
- Favorite unit
- Berserk 237 fielded
- Largest army
- 727
- First expansion
- 1:48
Age path
HeimdallClassical · Research start 0:19
BragiHeroic · Timing unavailable
HelMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling53 wall build events
Market economy1,700 total resource volume
Large army production727 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,500 total volume›
ZeusMyGoose
Bought
Sold
No sells
Total player market volume5,800
xqtr
Bought
Sold
No sells
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.