Replay-derived match flow, timings, and composition.

Advanced match analysis

HUNTER vs tionelson

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
9698
Duration
18:44
Patch
19.17020
Played
· 1 day ago
Elysium map preview
MapElysium
Defeated
HUNTER Shennong · Elo 908 -35
18:44 Match length
Winner
tionelson Isis · Elo 1002 +14
36.8% win probability Pre-match · tionelson favored win probability 63.2%
Key momentsIn match order
Fastest Classical
5:00* tionelson Anubis · estimated
Armory timing
6:06 tionelson Armory
First extra TC
6:20 tionelson Town Center
First pressure
10:04 tionelson Barracks
Fastest Heroic
10:08* tionelson Sobek · estimated
Fortress timing
10:42 tionelson Migdol Stronghold
Market timing
11:53 HUNTER Market
Fastest Mythic
14:48* tionelson Thoth · estimated

HUNTER

Shennong · Blue
Loss 908 -35
EAPM
29.7
Favorite unit
Fire Archer
20 fielded
Largest army
67
First expansion
—
Age path
ChiyouClassical · Research start 4:48
RushouHeroic · Est. start 9:39
HuangdiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

tionelson

Isis · Red
Win 1002 +14
EAPM
21.6
Favorite unit
Chariot Archer
9 fielded
Largest army
28
First expansion
6:20
Age path
AnubisClassical · Research start 4:00
SobekHeroic · Research start 8:53
ThothMythic · Research start 12:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling12 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HUNTER

Army · 67

Units

Fire Archer20
Dao Swordsman14
Siege Crossbow11
Wuzu Javelineer9
Ge Halberdier3
Sage3
Bai Hu2
Chu Ko Nu2
Jiang Zi Ya2
Pioneer1
Buildings 11 types
Farm20
House10
Silo7
Machine Workshop4
Military Camp3
Sentry Tower3
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Lightning Weapons1
Prosperous Seeds1
Venom Beast1

tionelson

Army · 28

Units

Chariot Archer9
Catapult7
Camel Rider6
Petsuchos6
Buildings 16 types
House18
Wall12
Farm11
Granary7
Mining Camp6
Obelisk5
Lumber Camp4
Siege Works4
Temple4
Armory1
Barracks1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1