Advanced match analysis
ܟܪܘܒܐkerubā vs Unkassailant
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 13590
- Duration
- 44:47
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
ܟܪܘܒܐkerubā
Thor · Elo 1159 +17
44:47
Match length
Defeated
Unkassailant
Oranos · Elo 1148 -17
51.6% win probability
Pre-match · ܟܪܘܒܐkerubā favored
win probability 48.4%
Key momentsIn match order
ܟܪܘܒܐkerubā
Thor · Blue- EAPM
- 35.3
- Favorite unit
- Huskarl 105 fielded
- Largest army
- 393
- First expansion
- 11:52
Age path
ForsetiClassical · Est. start 4:32
BragiHeroic · Est. start 10:42
TyrMythic · Est. start 18:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom9 expansion build events
Heavy walling12 wall build events
Water commitment2 dock build events
Market economy100 total resource volume
Large army production393 military units
No post-game awards
Unkassailant
Oranos · Red- EAPM
- 47.9
- Favorite unit
- Murmillo 146 fielded
- Largest army
- 526
- First expansion
- 4:26
Age path
PrometheusClassical · Research start 2:48
HyperionHeroic · Research start 11:18
HeliosMythic · Research start 18:45
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy12,500 total resource volume
Large army production526 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 12,600 total volume›
ܟܪܘܒܐkerubā
Bought
Sold
No sells
Total player market volume100
Unkassailant
Bought
No buys
Sold
Total player market volume12,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.