Replay-derived match flow, timings, and composition.

Advanced match analysis

ܟܪܘܒܐkerubā vs Unkassailant

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
13590
Duration
44:47
Patch
19.17020
Played
· 1 day ago
Yellow River map preview
MapYellow River
Winner
ܟܪܘܒܐkerubā Thor · Elo 1159 +17
44:47 Match length
Defeated
Unkassailant Oranos · Elo 1148 -17
51.6% win probability Pre-match · ܟܪܘܒܐkerubā favored win probability 48.4%
Key momentsIn match order
Armory timing
0:09 ܟܪܘܒܐkerubā Dwarven Armory
First pressure
3:33 ܟܪܘܒܐkerubā Hersir trained
Fastest Classical
3:48* Unkassailant Prometheus · estimated
First extra TC
4:26 Unkassailant Town Center
Fastest Heroic
11:57* ܟܪܘܒܐkerubā Bragi · estimated
Fortress timing
13:27 ܟܪܘܒܐkerubā Hill Fort
Market timing
18:00 ܟܪܘܒܐkerubā Market
Fastest Mythic
20:45* Unkassailant Helios · estimated

ܟܪܘܒܐkerubā

Thor · Blue
Win 1159 +17
EAPM
35.3
Favorite unit
Huskarl
105 fielded
Largest army
393
First expansion
11:52
Age path
ForsetiClassical · Est. start 4:32
BragiHeroic · Est. start 10:42
TyrMythic · Est. start 18:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom9 expansion build events
Heavy walling12 wall build events
Water commitment2 dock build events
Market economy100 total resource volume
Large army production393 military units
No post-game awards

Unkassailant

Oranos · Red
Loss 1148 -17
EAPM
47.9
Favorite unit
Murmillo
146 fielded
Largest army
526
First expansion
4:26
Age path
PrometheusClassical · Research start 2:48
HyperionHeroic · Research start 11:18
HeliosMythic · Research start 18:45
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy12,500 total resource volume
Large army production526 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 12,600 total volume

ܟܪܘܒܐkerubā

Bought

Wood100

Sold

No sells

Total player market volume100

Unkassailant

Bought

No buys

Sold

Food6,000
Wood6,500
Total player market volume12,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ܟܪܘܒܐkerubā

Army · 393

Units

Huskarl105
Throwing Axeman93
Berserk63
Raiding Cavalry47
Portable Ram27
Jarl21
Hirdman9
Hersir8
Godi5
Troll5
Fenris Wolf Brood4
Ballista3
Battle Boar3
Buildings 12 types
Farm25
House25
Wall12
Longhouse11
Ox Cart Building9
Town Center9
Hill Fort7
Great Hall6
Dock2
Market2
Dwarven Armory1
Temple1
God powers 7 invoked
Dwarven Mine2
Flaming Weapons2
Healing Spring2
Fimbulwinter1

Unkassailant

Army · 526

Units

Murmillo146
Arcus135
Destroyer100
Katapeltes69
Contarius55
Cheiroballista8
Oracle5
Turma4
Fanatic2
Transport Ship Atlantean2
Buildings 12 types
Farm30
Manor10
Military Barracks6
Sky Passage6
Palace4
Market3
Town Center3
Armory2
Counter Barracks2
Dock1
Economic Guild1
Temple1
God powers 9 invoked
Valor3
Vortex3
Shockwave2
Chaos1