Replay-derived match flow, timings, and composition.

Advanced match analysis

Malban vs ocramar

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
18831
Duration
17:41
Patch
19.17020
Played
· 1 day ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Malban Loki · Elo 835 +16
17:41 Match length
Defeated
ocramar Oranos · Elo 778 -37
58.1% win probability Pre-match · Malban favored win probability 41.9%
Key momentsIn match order
First pressure
3:17 Malban Hersir trained
Fastest Classical
4:02* ocramar Oceanus · estimated
First extra TC
6:32 Malban Town Center
Armory timing
10:06 ocramar Armory
Fastest Heroic
12:53* Malban Njord · estimated
Fortress timing
14:33 ocramar Palace

Malban

Loki · Blue
Win 835 +16
EAPM
26.0
Favorite unit
Throwing Axeman
2 fielded
Largest army
3
First expansion
6:32
Age path
ForsetiClassical · Est. start 3:16
NjordHeroic · Est. start 11:38
HelMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
No post-game awards

ocramar

Oranos · Red
Loss 778 -37
EAPM
34.8
Favorite unit
Cheiroballista
2 fielded
Largest army
4
First expansion
10:14
Age path
OceanusClassical · Est. start 3:02
TheiaHeroic · Est. start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Malban

Army · 3

Units

Throwing Axeman2
Hirdman1
Buildings 11 types
Farm29
Wall23
House19
Longhouse5
Great Hall4
Ox Cart Building3
Armory2
Sentry Tower2
Town Center2
Hill Fort1
Temple1
God powers 1 invoked
Healing Spring1

ocramar

Army · 4

Units

Cheiroballista2
Caladria1
Oracle1
Buildings 11 types
Manor6
Farm4
Sky Passage4
Sentry Tower2
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Palace1
Temple1
Town Center1
God powers 1 invoked
Carnivora1